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-rw-r--r--games/minimal/mods/default/init.lua36
-rw-r--r--games/minimal/mods/default/mapgen.lua155
2 files changed, 93 insertions, 98 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index 01bf65b95..7b5869bc0 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -452,9 +452,7 @@ minetest.register_craft({
}
})
---
--- Crafting (tool repair)
---
+-- Tool repair
minetest.register_craft({
type = "toolrepair",
additional_wear = -0.02,
@@ -707,7 +705,7 @@ function default.node_sound_glass_defaults(table)
return table
end
---
+-- Register nodes
minetest.register_node("default:stone", {
description = "Stone",
@@ -1496,6 +1494,9 @@ minetest.register_node("default:apple", {
sounds = default.node_sound_defaults(),
})
+--
+-- Grow tree function
+--
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
@@ -1568,6 +1569,10 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
end
end
+--
+-- ABMs
+--
+
minetest.register_abm({
nodenames = {"default:sapling"},
interval = 10,
@@ -1674,29 +1679,9 @@ minetest.register_craftitem("default:scorched_stuff", {
})
--
--- Aliases for the current map generator outputs
+-- Support old code
--
-minetest.register_alias("mapgen_air", "air")
-minetest.register_alias("mapgen_stone", "default:stone")
-minetest.register_alias("mapgen_tree", "default:tree")
-minetest.register_alias("mapgen_leaves", "default:leaves")
-minetest.register_alias("mapgen_apple", "default:apple")
-minetest.register_alias("mapgen_water_source", "default:water_source")
-minetest.register_alias("mapgen_dirt", "default:dirt")
-minetest.register_alias("mapgen_sand", "default:sand")
-minetest.register_alias("mapgen_gravel", "default:gravel")
-minetest.register_alias("mapgen_clay", "default:clay")
-minetest.register_alias("mapgen_lava_source", "default:lava_source")
-minetest.register_alias("mapgen_cobble", "default:cobble")
-minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
-minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
-minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
-minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
-minetest.register_alias("mapgen_mese", "default:mese")
-
--- Support old code
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
@@ -1795,3 +1780,4 @@ test_get_craft_result()
--dump2(minetest.registered_entities)
-- END
+
diff --git a/games/minimal/mods/default/mapgen.lua b/games/minimal/mods/default/mapgen.lua
index dd839b9a0..8d203fbb2 100644
--- a/games/minimal/mods/default/mapgen.lua
+++ b/games/minimal/mods/default/mapgen.lua
@@ -1,126 +1,135 @@
--- minetest/default/mapgen.lua
-
--
-- Aliases for map generator outputs
--
+
minetest.register_alias("mapgen_stone", "default:stone")
-minetest.register_alias("mapgen_tree", "default:tree")
-minetest.register_alias("mapgen_leaves", "default:leaves")
-minetest.register_alias("mapgen_apple", "default:apple")
-minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_sand", "default:sand")
-minetest.register_alias("mapgen_gravel", "default:gravel")
-minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
-minetest.register_alias("mapgen_cobble", "default:cobble")
-minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
-minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
-minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
-minetest.register_alias("mapgen_mese", "default:mese")
+
+minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
+minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
+
--
-- Ore generation
--
+
+-- Blob ore first to avoid other ores inside blobs
+
+minetest.register_ore({
+ ore_type = "blob",
+ ore = "default:clay",
+ wherein = {"default:sand"},
+ clust_scarcity = 24*24*24,
+ clust_size = 7,
+ y_min = -15,
+ y_max = 0,
+ noise_threshhold = 0,
+ noise_params = {
+ offset=0.35,
+ scale=0.2,
+ spread={x=5, y=5, z=5},
+ seed=-316,
+ octaves=1,
+ persist=0.5
+ },
+})
+
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 8*8*8,
- clust_num_ores = 5,
+ clust_num_ores = 8,
clust_size = 3,
- height_min = -31000,
- height_max = 64,
+ y_min = -31000,
+ y_max = 64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
- clust_scarcity = 16*16*16,
- clust_num_ores = 5,
- clust_size = 3,
- height_min = -5,
- height_max = 7,
+ clust_scarcity = 12*12*12,
+ clust_num_ores = 3,
+ clust_size = 2,
+ y_min = -15,
+ y_max = 2,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
- clust_scarcity = 12*12*12,
+ clust_scarcity = 9*9*9,
clust_num_ores = 5,
clust_size = 3,
- height_min = -16,
- height_max = -5,
+ y_min = -63,
+ y_max = -16,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
- clust_scarcity = 9*9*9,
+ clust_scarcity = 7*7*7,
clust_num_ores = 5,
clust_size = 3,
- height_min = -31000,
- height_max = -17,
+ y_min = -31000,
+ y_max = -64,
})
-minetest.register_on_generated(function(minp, maxp, seed)
- -- Generate clay
- if maxp.y >= 2 and minp.y <= 0 then
- -- Assume X and Z lengths are equal
- local divlen = 4
- local divs = (maxp.x-minp.x)/divlen+1;
- for divx=0+1,divs-1-1 do
- for divz=0+1,divs-1-1 do
- local cx = minp.x + math.floor((divx+0.5)*divlen)
- local cz = minp.z + math.floor((divz+0.5)*divlen)
- if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
- minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
- local is_shallow = true
- local num_water_around = 0
- if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if num_water_around >= 2 then
- is_shallow = false
- end
- if is_shallow then
- for x1=-divlen,divlen do
- for z1=-divlen,divlen do
- if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
- minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
- end
- end
- end
- end
- end
- end
- end
- end
-end)
--
--- Register biome for biome API
+-- Register biomes for biome API
--
+
+minetest.clear_registered_biomes()
+
minetest.register_biome({
- name = "Grassland",
- -- Will use defaults of omitted parameters
- y_min = -31000,
- y_max = 31000,
- heat_point = 50,
+ name = "default:grassland",
+ --node_dust = "",
+ node_top = "default:dirt_with_grass",
+ depth_top = 1,
+ node_filler = "default:dirt",
+ depth_filler = 1,
+ --node_stone = "",
+ --node_water_top = "",
+ --depth_water_top = ,
+ --node_water = "",
+ y_min = 5,
+ y_max = 31000,
+ heat_point = 50,
+ humidity_point = 50,
+})
+
+minetest.register_biome({
+ name = "default:grassland_ocean",
+ --node_dust = "",
+ node_top = "default:sand",
+ depth_top = 1,
+ node_filler = "default:sand",
+ depth_filler = 2,
+ --node_stone = "",
+ --node_water_top = "",
+ --depth_water_top = ,
+ --node_water = "",
+ y_min = -31000,
+ y_max = 4,
+ heat_point = 50,
humidity_point = 50,
})