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-rw-r--r--src/map.cpp321
1 files changed, 53 insertions, 268 deletions
diff --git a/src/map.cpp b/src/map.cpp
index e0175a4ab..03a842e74 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -21,23 +21,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapsector.h"
#include "mapblock.h"
#include "main.h"
-#ifndef SERVER
-#include "client.h"
-#endif
#include "filesys.h"
#include "utility.h"
#include "voxel.h"
#include "porting.h"
#include "mapgen.h"
#include "nodemetadata.h"
-#ifndef SERVER
-#include <IMaterialRenderer.h>
-#endif
#include "settings.h"
#include "log.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
+#ifndef SERVER
+#include "client.h"
+#include "mapblock_mesh.h"
+#include <IMaterialRenderer.h>
+#endif
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@@ -3676,7 +3675,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/
int time1 = time(0);
- //u32 daynight_ratio = m_client->getDayNightRatio();
+ /*
+ Get animation parameters
+ */
+ float animation_time = m_client->getAnimationTime();
+ int crack = m_client->getCrackLevel();
+ u32 daynight_ratio = m_client->getDayNightRatio();
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
@@ -3709,8 +3713,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
u32 vertex_count = 0;
u32 meshbuffer_count = 0;
- // For limiting number of mesh updates per frame
- u32 mesh_update_count = 0;
+ // For limiting number of mesh animations per frame
+ u32 mesh_animate_count = 0;
+ u32 mesh_animate_count_far = 0;
// Number of blocks in rendering range
u32 blocks_in_range = 0;
@@ -3791,57 +3796,18 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
blocks_in_range++;
-#if 1
/*
- Update expired mesh (used for day/night change)
-
- It doesn't work exactly like it should now with the
- tasked mesh update but whatever.
+ Ignore if mesh doesn't exist
*/
-
- bool mesh_expired = false;
-
{
- JMutexAutoLock lock(block->mesh_mutex);
-
- mesh_expired = block->getMeshExpired();
+ //JMutexAutoLock lock(block->mesh_mutex);
- // Mesh has not been expired and there is no mesh:
- // block has no content
- if(block->mesh == NULL && mesh_expired == false){
+ if(block->mesh == NULL){
blocks_in_range_without_mesh++;
continue;
}
}
- f32 faraway = BS*50;
- //f32 faraway = m_control.wanted_range * BS;
-
- /*
- This has to be done with the mesh_mutex unlocked
- */
- // Pretty random but this should work somewhat nicely
- if(mesh_expired && (
- (mesh_update_count < 3
- && (d < faraway || mesh_update_count < 2)
- )
- ||
- (m_control.range_all && mesh_update_count < 20)
- )
- )
- /*if(mesh_expired && mesh_update_count < 6
- && (d < faraway || mesh_update_count < 3))*/
- {
- mesh_update_count++;
-
- // Mesh has been expired: generate new mesh
- //block->updateMesh(daynight_ratio);
- m_client->addUpdateMeshTask(block->getPos());
-
- mesh_expired = false;
- }
-#endif
-
/*
Occlusion culling
*/
@@ -3883,27 +3849,40 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// This block is in range. Reset usage timer.
block->resetUsageTimer();
- /*
- Ignore if mesh doesn't exist
- */
- {
- JMutexAutoLock lock(block->mesh_mutex);
-
- scene::SMesh *mesh = block->mesh;
-
- if(mesh == NULL){
- blocks_in_range_without_mesh++;
- continue;
- }
- }
-
// Limit block count in case of a sudden increase
blocks_would_have_drawn++;
if(blocks_drawn >= m_control.wanted_max_blocks
&& m_control.range_all == false
&& d > m_control.wanted_min_range * BS)
continue;
-
+
+ // Mesh animation
+ {
+ //JMutexAutoLock lock(block->mesh_mutex);
+ MapBlockMesh *mapBlockMesh = block->mesh;
+ // Pretty random but this should work somewhat nicely
+ bool faraway = d >= BS*50;
+ //bool faraway = d >= m_control.wanted_range * BS;
+ if(mapBlockMesh->isAnimationForced() ||
+ !faraway ||
+ mesh_animate_count_far < (m_control.range_all ? 200 : 50))
+ {
+ bool animated = mapBlockMesh->animate(
+ faraway,
+ animation_time,
+ crack,
+ daynight_ratio);
+ if(animated)
+ mesh_animate_count++;
+ if(animated && faraway)
+ mesh_animate_count_far++;
+ }
+ else
+ {
+ mapBlockMesh->decreaseAnimationForceTimer();
+ }
+ }
+
// Add to set
drawset[block->getPos()] = block;
@@ -3951,11 +3930,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
Draw the faces of the block
*/
{
- JMutexAutoLock lock(block->mesh_mutex);
+ //JMutexAutoLock lock(block->mesh_mutex);
+
+ MapBlockMesh *mapBlockMesh = block->mesh;
+ assert(mapBlockMesh);
- scene::SMesh *mesh = block->mesh;
+ scene::SMesh *mesh = mapBlockMesh->getMesh();
assert(mesh);
-
+
u32 c = mesh->getMeshBufferCount();
bool stuff_actually_drawn = false;
for(u32 i=0; i<c; i++)
@@ -3999,6 +3981,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
g_profiler->avg("CM: blocks in range without mesh (frac)",
(float)blocks_in_range_without_mesh/blocks_in_range);
g_profiler->avg("CM: blocks drawn", blocks_drawn);
+ g_profiler->avg("CM: animated meshes", mesh_animate_count);
+ g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
}
g_profiler->avg(prefix+"vertices drawn", vertex_count);
@@ -4047,205 +4031,6 @@ void ClientMap::renderPostFx()
}
}
-bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- /*
- Add it to all blocks touching it
- */
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->setTempMod(relpos, mod))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-bool ClientMap::clearTempMod(v3s16 p,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->clearTempMod(relpos))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-void ClientMap::expireMeshes(bool only_daynight_diffed)
-{
- TimeTaker timer("expireMeshes()");
-
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
-
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
-
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
-
- if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
- {
- continue;
- }
-
- {
- JMutexAutoLock lock(block->mesh_mutex);
- if(block->mesh != NULL)
- {
- /*block->mesh->drop();
- block->mesh = NULL;*/
- block->setMeshExpired(true);
- }
- }
- }
- }
-}
-
-void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
-{
- assert(mapType() == MAPTYPE_CLIENT);
-
- try{
- v3s16 p = blockpos + v3s16(0,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- // Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
-}
-
-#if 0
-/*
- Update mesh of block in which the node is, and if the node is at the
- leading edge, update the appropriate leading blocks too.
-*/
-void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
-{
- v3s16 dirs[4] = {
- v3s16(0,0,0),
- v3s16(-1,0,0),
- v3s16(0,-1,0),
- v3s16(0,0,-1),
- };
- v3s16 blockposes[4];
- for(u32 i=0; i<4; i++)
- {
- v3s16 np = nodepos + dirs[i];
- blockposes[i] = getNodeBlockPos(np);
- // Don't update mesh of block if it has been done already
- bool already_updated = false;
- for(u32 j=0; j<i; j++)
- {
- if(blockposes[j] == blockposes[i])
- {
- already_updated = true;
- break;
- }
- }
- if(already_updated)
- continue;
- // Update mesh
- MapBlock *b = getBlockNoCreate(blockposes[i]);
- b->updateMesh(daynight_ratio);
- }
-}
-#endif
-
void ClientMap::PrintInfo(std::ostream &out)
{
out<<"ClientMap: ";