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-rw-r--r--src/mapgen.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index a900985da..e708f23b1 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -36,7 +36,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
+/////////////////// Ore generation flags
+// Use absolute value of height to determine ore placement
+#define OREFLAG_ABSHEIGHT 0x01
+// Use 3d noise to get density of ore placement, instead of just the position
+#define OREFLAG_DENSITY 0x02 // not yet implemented
+// For claylike ore types, place ore if the number of surrounding
+// nodes isn't the specified node
+#define OREFLAG_NODEISNT 0x04 // not yet implemented
+
extern FlagDesc flagdesc_mapgen[];
+extern FlagDesc flagdesc_ore[];
class BiomeDefManager;
class Biome;
@@ -103,6 +113,9 @@ enum OreType {
ORE_CLAYLIKE
};
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
+
class Ore {
public:
std::string ore_name;
@@ -110,11 +123,12 @@ public:
content_t ore;
content_t wherein; // the node to be replaced
- s16 clust_scarcity; //
+ u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
s16 clust_num_ores; // how many ore nodes are in a chunk
s16 clust_size; // how large (in nodes) a chunk of ore is
s16 height_min;
s16 height_max;
+ u32 flags; // attributes for this ore
float nthresh; // threshhold for noise at which an ore is placed
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;