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-rw-r--r--src/mapgen/mapgen_valleys.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp
index 2b8703fa5..ff908b7bb 100644
--- a/src/mapgen/mapgen_valleys.cpp
+++ b/src/mapgen/mapgen_valleys.cpp
@@ -390,7 +390,7 @@ int MapgenValleys::generateTerrain()
// Rivers are placed where 'river' is negative
if (river < 0.0f) {
- // Use the the function -sqrt(1-x^2) which models a circle
+ // Use the function -sqrt(1-x^2) which models a circle
float tr = river / river_size_factor + 1.0f;
float depth = (river_depth_bed *
std::sqrt(std::fmax(0.0f, 1.0f - tr * tr)));