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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Fix function override warnings in mg_ore.hsfan52021-03-06
* Remove dead code (#10845)rubenwardy2021-01-22
* MgOre: Fix invalid field polymorphism (#10846)rubenwardy2021-01-21
* Removed some obsolete code (#10562)Zughy2021-01-21
* Fix some minor code issues all over the placesfan52020-12-24
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26
* Move Mapgen V7 river generation into the main generation loop (#10639)Paramat2020-11-20
* Fix warnings about an unused variables and implicit conversion (#10586)red-0012020-11-12
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
* L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)Paramat2020-05-25
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Print error if invalid mapgen alias was detected (#9579)Wuzzy2020-04-10
* Fix 'the the' typos in comments (#9554)LNJ2020-04-04
* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Remove Mapgen V7 floatlands in preparation for new implementation (#9238)Paramat2020-01-04
* Caves: Fix shadowing of 'large_cave_depth' to avoid confusionparamat2019-11-23
* Dungeons: Move duplicated y limit checks to generation functionparamat2019-11-23
* Move duplicated mapgen parameters to class MapgenBasic (#9134)Paramat2019-11-19
* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-18
* Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat2019-11-10
* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-09
* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...Paramat2019-11-08
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)Paramat2019-10-13
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Dungeons: Clean up parameters, improve structure variety (#8918)Paramat2019-09-14
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)Paramat2019-08-06
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25