diff options
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r-- | src/mapgen_v6.cpp | 117 |
1 files changed, 75 insertions, 42 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 79617a830..fe2b0b36f 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -1,6 +1,8 @@ /* Minetest Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2014-2017 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -99,18 +101,12 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) c_snowblock = ndef->getId("mapgen_snowblock"); c_ice = ndef->getId("mapgen_ice"); - c_cobble = ndef->getId("mapgen_cobble"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - - if (c_desert_sand == CONTENT_IGNORE) - c_desert_sand = c_sand; + if (c_gravel == CONTENT_IGNORE) + c_gravel = c_stone; if (c_desert_stone == CONTENT_IGNORE) c_desert_stone = c_stone; - if (c_mossycobble == CONTENT_IGNORE) - c_mossycobble = c_cobble; - if (c_stair_cobble == CONTENT_IGNORE) - c_stair_cobble = c_cobble; + if (c_desert_sand == CONTENT_IGNORE) + c_desert_sand = c_sand; if (c_dirt_with_snow == CONTENT_IGNORE) c_dirt_with_snow = c_dirt_with_grass; if (c_snow == CONTENT_IGNORE) @@ -119,6 +115,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) c_snowblock = c_dirt_with_grass; if (c_ice == CONTENT_IGNORE) c_ice = c_water_source; + + c_cobble = ndef->getId("mapgen_cobble"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_stair_cobble = ndef->getId("mapgen_stair_cobble"); + c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone"); + + if (c_mossycobble == CONTENT_IGNORE) + c_mossycobble = c_cobble; + if (c_stair_cobble == CONTENT_IGNORE) + c_stair_cobble = c_cobble; + if (c_stair_desert_stone == CONTENT_IGNORE) + c_stair_desert_stone = c_desert_stone; } @@ -558,34 +566,47 @@ void MapgenV6::makeChunk(BlockMakeData *data) if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { DungeonParams dp; - dp.seed = seed; - dp.c_water = c_water_source; - dp.c_river_water = c_water_source; - dp.rooms_min = 2; - dp.rooms_max = 16; - dp.y_min = -MAX_MAP_GENERATION_LIMIT; - dp.y_max = MAX_MAP_GENERATION_LIMIT; - dp.np_density = NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0); - dp.np_alt_wall = NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0); + dp.seed = seed; + dp.c_water = c_water_source; + dp.c_river_water = c_water_source; + + dp.only_in_ground = true; + dp.corridor_len_min = 1; + dp.corridor_len_max = 13; + dp.rooms_min = 2; + dp.rooms_max = 16; + dp.y_min = -MAX_MAP_GENERATION_LIMIT; + dp.y_max = MAX_MAP_GENERATION_LIMIT; + + dp.np_density + = NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0); + dp.np_alt_wall + = NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0); if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) { - dp.c_wall = c_desert_stone; - dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_desert_stone; - - dp.diagonal_dirs = true; - dp.holesize = v3s16(2, 3, 2); - dp.roomsize = v3s16(2, 5, 2); - dp.notifytype = GENNOTIFY_TEMPLE; + dp.c_wall = c_desert_stone; + dp.c_alt_wall = CONTENT_IGNORE; + dp.c_stair = c_stair_desert_stone; + + dp.diagonal_dirs = true; + dp.holesize = v3s16(2, 3, 2); + dp.room_size_min = v3s16(6, 9, 6); + dp.room_size_max = v3s16(10, 11, 10); + dp.room_size_large_min = v3s16(10, 13, 10); + dp.room_size_large_max = v3s16(18, 21, 18); + dp.notifytype = GENNOTIFY_TEMPLE; } else { - dp.c_wall = c_cobble; - dp.c_alt_wall = c_mossycobble; - dp.c_stair = c_stair_cobble; - - dp.diagonal_dirs = false; - dp.holesize = v3s16(1, 2, 1); - dp.roomsize = v3s16(0, 0, 0); - dp.notifytype = GENNOTIFY_DUNGEON; + dp.c_wall = c_cobble; + dp.c_alt_wall = c_mossycobble; + dp.c_stair = c_stair_cobble; + + dp.diagonal_dirs = false; + dp.holesize = v3s16(1, 2, 1); + dp.room_size_min = v3s16(4, 4, 4); + dp.room_size_max = v3s16(8, 6, 8); + dp.room_size_large_min = v3s16(8, 8, 8); + dp.room_size_large_max = v3s16(16, 16, 16); + dp.notifytype = GENNOTIFY_DUNGEON; } DungeonGen dgen(ndef, &gennotify, &dp); @@ -817,13 +838,17 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) v3s16(-1, 0, 0), // left }; - // Check that upper is air or doesn't exist. - // Cancel dropping if upper keeps it in place + // Check that upper is walkable. Cancel + // dropping if upper keeps it in place. u32 i3 = i; vm->m_area.add_y(em, i3, 1); - if (vm->m_area.contains(i3) == true && - ndef->get(vm->m_data[i3]).walkable) - continue; + MapNode *n3 = NULL; + + if (vm->m_area.contains(i3)) { + n3 = &vm->m_data[i3]; + if (ndef->get(*n3).walkable) + continue; + } // Drop mud on side for (u32 di = 0; di < 4; di++) { @@ -866,10 +891,18 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) if (!dropped_to_unknown) { *n2 = *n; // Set old place to be air (or water) - if (old_is_water) + if (old_is_water) { *n = MapNode(c_water_source); - else + } else { *n = MapNode(CONTENT_AIR); + // Upper (n3) is not walkable or is NULL. If it is + // not NULL and not air and not water it is a + // decoration that needs removing, to avoid + // unsupported decorations. + if (n3 && n3->getContent() != CONTENT_AIR && + n3->getContent() != c_water_source) + *n3 = MapNode(CONTENT_AIR); + } } // Done |