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-rw-r--r--src/mapgen_v6.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index e4444963f..79617a830 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -268,7 +268,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
{
- if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+ if (spflags & MGV6_FLAT)
return water_level;
float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np,
@@ -294,7 +294,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
float MapgenV6::baseTerrainLevelFromMap(int index)
{
- if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+ if (spflags & MGV6_FLAT)
return water_level;
float terrain_base = noise_terrain_base->result[index];
@@ -402,7 +402,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
float MapgenV6::getMudAmount(int index)
{
- if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+ if (spflags & MGV6_FLAT)
return MGV6_AVERAGE_MUD_AMOUNT;
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@@ -599,7 +599,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
growGrass();
// Generate some trees, and add grass, if a jungle
- if ((spflags & MGV6_TREES) || (flags & MG_TREES))
+ if (spflags & MGV6_TREES)
placeTreesAndJungleGrass();
// Generate the registered decorations
@@ -626,7 +626,7 @@ void MapgenV6::calculateNoise()
int fx = full_node_min.X;
int fz = full_node_min.Z;
- if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
+ if (!(spflags & MGV6_FLAT)) {
noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);