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path: root/builtin/game/falling.lua
Commit message (Expand)AuthorAge
* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-06-03
* Automatic item and node colorization (#5640)Dániel Juhász2018-06-03
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
* Builtin/../falling.lua: Avoid crash when object pos over limitparamat2016-12-21
* Introduce builtin_shared and use it to fix #4778est312016-11-16
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
* Add on_punchnode callbackWayward One2016-05-17
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
* stop falling.lua errortenplus12016-03-29
* Falling: Set acceleration on step againRui2016-03-25
* Builtin/game/falling: Re-add comma removed by recent commitparamat2016-03-19
* Set acceleration only once in falling nodeRui9142016-03-19
* Minor tweaks __builtin:falling_nodeRui2015-09-01
* Fix some undeclared global variablesCraig Davison2014-11-26
* Use round if falling node is misplacedSmallJoker2014-09-28
* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
* Allow custom liquids to have dropssfan52014-06-08
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07