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* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-29
* Add on_generated hookPerttu Ahola2011-11-29
* Fix TNT scriptPerttu Ahola2011-11-29
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
* Exception handling in Lua setting getPerttu Ahola2011-11-29
* Lua setting getterPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* liquid_type -> liquidtypePerttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Fix random node definition stuffPerttu Ahola2011-11-29
* Add builtin.luaPerttu Ahola2011-11-29
* builtin.luaPerttu Ahola2011-11-29
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
* Some node definitions in LuaPerttu Ahola2011-11-29
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-29
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Falling sand and gravelPerttu Ahola2011-11-29
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Initial node definition stuffPerttu Ahola2011-11-29
* Improve glassPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* Set traditional minetest durability values to toolsPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-29
* Handle undefined objects betterPerttu Ahola2011-11-29
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
* Add textures in data/textures (appeared to not have been added)Perttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Add the default.lua scriptPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Adding sapling textureMark Holmquist2011-09-23