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* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...Kahrl2012-01-13
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
* Add name field to registered entitiesPerttu Ahola2012-01-02
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-02
* Improve mini Lua referencePerttu Ahola2012-01-02
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
* Add default: to everything in default/init.lua (...hopefully doesn't break an...Perttu Ahola2012-01-01
* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* add_luaentity->add_entity in mods/experimentalPerttu Ahola2011-12-11
* Improve /spawnentity a bitPerttu Ahola2011-12-04
* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
* Add experimental TNT's old name as an aliasPerttu Ahola2011-12-04
* Add furnace to legacy aliasesPerttu Ahola2011-12-04
* Fix fence namePerttu Ahola2011-12-04
* Fix wrong checked node names in bucketPerttu Ahola2011-12-04
* Add some aliases to bucketPerttu Ahola2011-12-04
* Move default_treeprop.png to treeprop.pngPerttu Ahola2011-12-04
* Craftitem aliasesPerttu Ahola2011-12-04
* Tool aliasesPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Even more texture fixingPerttu Ahola2011-12-03
* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
* Fix the previous commitPerttu Ahola2011-12-03
* Clean and fix mods/experimental/init.luaPerttu Ahola2011-12-03
* More texture naming fixesPerttu Ahola2011-12-03
* Rename textures of default modPerttu Ahola2011-12-03
* Remove iron apple from defaultPerttu Ahola2011-12-03
* Make global names in default mod use good naming convention and move backward...Perttu Ahola2011-12-03
* Add ABM required neighbor checkPerttu Ahola2011-12-03
* Fix bucket texture namesPerttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-03