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path: root/src/collision.h
Commit message (Expand)AuthorAge
* Don't pass non-const references to collision methodsest312016-01-29
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* fix objects colliding with its own collision boxessapier2013-04-09
* Closed add object <-> object collision handlingsapier2013-03-28
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add bouncy node groupPerttu Ahola2012-09-01
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
			  2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "irr_v3d.h"
#include <stack>
#include "util/pointer.h"
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "map.h"
#include "environment.h"
#include "nodedef.h"
#include "treegen.h"

namespace treegen
{

void make_tree(MMVManip &vmanip, v3s16 p0,
		bool is_apple_tree, INodeDefManager *ndef, int seed)
{
	/*
		NOTE: Tree-placing code is currently duplicated in the engine
		and in games that have saplings; both are deprecated but not
		replaced yet
	*/
	MapNode treenode(ndef->getId("mapgen_tree"));
	MapNode leavesnode(ndef->getId("mapgen_leaves"));
	MapNode applenode(ndef->getId("mapgen_apple"));

	PseudoRandom pr(seed);
	s16 trunk_h = pr.range(4, 5);
	v3s16 p1 = p0;
	for (s16 ii = 0; ii < trunk_h; ii++) {
		if (vmanip.m_area.contains(p1)) {
			u32 vi = vmanip.m_area.index(p1);
			vmanip.m_data[vi] = treenode;
		}
		p1.Y++;
	}

	// p1 is now the last piece of the trunk
	p1.Y -= 1;

	VoxelArea leaves_a(v3s16(-2, -1, -2), v3s16(2, 2, 2));
	//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
	Buffer<u8> leaves_d(leaves_a.getVolume());
	for (s32 i = 0; i < leaves_a.getVolume(); i++)
		leaves_d[i] = 0;

	// Force leaves at near the end of the trunk
	s16 d = 1;
	for (s16 z = -d; z <= d; z++)
	for (s16 y = -d; y <= d; y++)
	for (s16 x = -d; x <= d; x++) {
		leaves_d[leaves_a.index(v3s16(x, y, z))] = 1;
	}

	// Add leaves randomly
	for (u32 iii = 0; iii < 7; iii++) {
		v3s16 p(
			pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X - d),
			pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y - d),
			pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z - d)
		);

		for (s16 z = 0; z <= d; z++)
		for (s16 y = 0; y <= d; y++)
		for (s16 x = 0; x <= d; x++) {
			leaves_d[leaves_a.index(p + v3s16(x, y, z))] = 1;
		}
	}

	// Blit leaves to vmanip
	for (s16 z = leaves_a.MinEdge.Z; z <= leaves_a.MaxEdge.Z; z++)
	for (s16 y = leaves_a.MinEdge.Y; y <= leaves_a.MaxEdge.Y; y++) {
		v3s16 pmin(leaves_a.MinEdge.X, y, z);
		u32 i = leaves_a.index(pmin);
		u32 vi = vmanip.m_area.index(pmin + p1);
		for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) {
			v3s16 p(x, y, z);
			if (vmanip.m_area.contains(p + p1) == true &&
					(vmanip.m_data[vi].getContent() == CONTENT_AIR ||
					vmanip.m_data[vi].getContent() == CONTENT_IGNORE)) {
				if (leaves_d[i] == 1) {
					bool is_apple = pr.range(0, 99) < 10;
					if (is_apple_tree && is_apple)
						vmanip.m_data[vi] = applenode;
					else
						vmanip.m_data[vi] = leavesnode;
				}
			}
			vi++;
			i++;
		}
	}
}


// L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
		INodeDefManager *ndef, TreeDef tree_definition)
{
	ServerMap *map = &env->getServerMap();
	std::map<v3s16, MapBlock*> modified_blocks;
	MMVManip vmanip(map);
	v3s16 tree_blockp = getNodeBlockPos(p0);
	treegen::error e;

	vmanip.initialEmerge(tree_blockp - v3s16(1, 1, 1), tree_blockp + v3s16(1, 3, 1));
	e = make_ltree(vmanip, p0, ndef, tree_definition);
	if (e != SUCCESS)
		return e;

	vmanip.blitBackAll(&modified_blocks);

	// update lighting
	std::map<v3s16, MapBlock*> lighting_modified_blocks;
	lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
	map->updateLighting(lighting_modified_blocks, modified_blocks);
	// Send a MEET_OTHER event
	MapEditEvent event;
	event.type = MEET_OTHER;
	for (std::map<v3s16, MapBlock*>::iterator
			i = modified_blocks.begin();
			i != modified_blocks.end(); ++i)
		event.modified_blocks.insert(i->first);
	map->dispatchEvent(&event);
	return SUCCESS;
}


//L-System tree generator
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
		INodeDefManager *ndef, TreeDef tree_definition)
{
	MapNode dirtnode(ndef->getId("mapgen_dirt"));
	int seed;
	if (tree_definition.explicit_seed)
		seed = tree_definition.seed + 14002;
	else
		seed = p0.X * 2 + p0.Y * 4 + p0.Z;  // use the tree position to seed PRNG
	PseudoRandom ps(seed);

	// chance of inserting abcd rules
	double prop_a = 9;
	double prop_b = 8;
	double prop_c = 7;
	double prop_d = 6;

	//randomize tree growth level, minimum=2
	s16 iterations = tree_definition.iterations;
	if (tree_definition.iterations_random_level > 0)
		iterations -= ps.range(0, tree_definition.iterations_random_level);
	if (iterations < 2)
		iterations = 2;

	s16 MAX_ANGLE_OFFSET = 5;
	double angle_in_radians = (double)tree_definition.angle * M_PI / 180;
	double angleOffset_in_radians = (s16)(ps.range(0, 1) % MAX_ANGLE_OFFSET) * M_PI / 180;

	//initialize rotation matrix, position and stacks for branches
	core::matrix4 rotation;
	rotation = setRotationAxisRadians(rotation, M_PI / 2, v3f(0, 0, 1));
	v3f position;
	position.X = p0.X;
	position.Y = p0.Y;
	position.Z = p0.Z;
	std::stack <core::matrix4> stack_orientation;
	std::stack <v3f> stack_position;

	//generate axiom
	std::string axiom = tree_definition.initial_axiom;
	for (s16 i = 0; i < iterations; i++) {
		std::string temp = "";
		for (s16 j = 0; j < (s16)axiom.size(); j++) {
			char axiom_char = axiom.at(j);
			switch (axiom_char) {
			case 'A':
				temp += tree_definition.rules_a;
				break;
			case 'B':
				temp += tree_definition.rules_b;
				break;
			case 'C':
				temp += tree_definition.rules_c;
				break;
			case 'D':
				temp += tree_definition.rules_d;
				break;
			case 'a':
				if (prop_a >= ps.range(1, 10))
					temp += tree_definition.rules_a;
				break;
			case 'b':
				if (prop_b >= ps.range(1, 10))
					temp += tree_definition.rules_b;
				break;
			case 'c':
				if (prop_c >= ps.range(1, 10))
					temp += tree_definition.rules_c;
				break;
			case 'd':
				if (prop_d >= ps.range(1, 10))
					temp += tree_definition.rules_d;
				break;
			default:
				temp += axiom_char;
				break;
			}
		}
		axiom = temp;
	}

	//make sure tree is not floating in the air
	if (tree_definition.trunk_type == "double") {
		tree_node_placement(
			vmanip,
			v3f(position.X + 1, position.Y - 1, position.Z),
			dirtnode
		);
		tree_node_placement(
			vmanip,
			v3f(position.X, position.Y - 1, position.Z + 1),
			dirtnode
		);
		tree_node_placement(
			vmanip,
			v3f(position.X + 1, position.Y - 1, position.Z + 1),
			dirtnode
		);
	} else if (tree_definition.trunk_type == "crossed") {
		tree_node_placement(
			vmanip,
			v3f(position.X + 1, position.Y - 1, position.Z),
			dirtnode
		);
		tree_node_placement(
			vmanip,
			v3f(position.X - 1, position.Y - 1, position.Z),
			dirtnode
		);
		tree_node_placement(
			vmanip,
			v3f(position.X, position.Y - 1, position.Z + 1),
			dirtnode
		);
		tree_node_placement(
			vmanip,
			v3f(position.X, position.Y - 1, position.Z - 1),
			dirtnode
		);
	}

	/* build tree out of generated axiom

	Key for Special L-System Symbols used in Axioms

    G  - move forward one unit with the pen up
    F  - move forward one unit with the pen down drawing trunks and branches
    f  - move forward one unit with the pen down drawing leaves (100% chance)
    T  - move forward one unit with the pen down drawing trunks only
    R  - move forward one unit with the pen down placing fruit
    A  - replace with rules set A
    B  - replace with rules set B
    C  - replace with rules set C
    D  - replace with rules set D
    a  - replace with rules set A, chance 90%
    b  - replace with rules set B, chance 80%
    c  - replace with rules set C, chance 70%
    d  - replace with rules set D, chance 60%
    +  - yaw the turtle right by angle degrees
    -  - yaw the turtle left by angle degrees
    &  - pitch the turtle down by angle degrees
    ^  - pitch the turtle up by angle degrees
    /  - roll the turtle to the right by angle degrees
    *  - roll the turtle to the left by angle degrees
    [  - save in stack current state info
    ]  - recover from stack state info

    */

	s16 x,y,z;
	for (s16 i = 0; i < (s16)axiom.size(); i++) {
		char axiom_char = axiom.at(i);
		core::matrix4 temp_rotation;
		temp_rotation.makeIdentity();
		v3f dir;
		switch (axiom_char) {
		case 'G':
			dir = v3f(1, 0, 0);
			dir = transposeMatrix(rotation, dir);
			position += dir;
			break;
		case 'T':
			tree_trunk_placement(
				vmanip,
				v3f(position.X, position.Y, position.Z),
				tree_definition
			);
			if (tree_definition.trunk_type == "double" &&
					!tree_definition.thin_branches) {
				tree_trunk_placement(
					vmanip,
					v3f(position.X + 1, position.Y, position.Z),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X, position.Y, position.Z + 1),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X + 1, position.Y, position.Z + 1),
					tree_definition
				);
			} else if (tree_definition.trunk_type == "crossed" &&
					!tree_definition.thin_branches) {
				tree_trunk_placement(
					vmanip,
					v3f(position.X + 1, position.Y, position.Z),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X - 1, position.Y, position.Z),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X, position.Y, position.Z + 1),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X, position.Y, position.Z - 1),
					tree_definition
				);
			}
			dir = v3f(1, 0, 0);
			dir = transposeMatrix(rotation, dir);
			position += dir;
			break;
		case 'F':
			tree_trunk_placement(
				vmanip,
				v3f(position.X, position.Y, position.Z),
				tree_definition
			);
			if ((stack_orientation.empty() &&
					tree_definition.trunk_type == "double") ||
					(!stack_orientation.empty() &&
					tree_definition.trunk_type == "double" &&
					!tree_definition.thin_branches)) {
				tree_trunk_placement(
					vmanip,
					v3f(position.X +1 , position.Y, position.Z),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X, position.Y, position.Z + 1),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X + 1, position.Y, position.Z + 1),
					tree_definition
				);
			} else if ((stack_orientation.empty() &&
					tree_definition.trunk_type == "crossed") ||
					(!stack_orientation.empty() &&
					tree_definition.trunk_type == "crossed" &&
					!tree_definition.thin_branches)) {
				tree_trunk_placement(
					vmanip,
					v3f(position.X + 1, position.Y, position.Z),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X - 1, position.Y, position.Z),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X, position.Y, position.Z + 1),
					tree_definition
				);
				tree_trunk_placement(
					vmanip,
					v3f(position.X, position.Y, position.Z - 1),
					tree_definition
				);
			} if (stack_orientation.empty() == false) {
				s16 size = 1;
				for (x = -size; x <= size; x++)
				for (y = -size; y <= size; y++)
				for (z = -size; z <= size; z++) {
					if (abs(x) == size &&
							abs(y) == size &&
							abs(z) == size) {
						tree_leaves_placement(
							vmanip,
							v3f(position.X + x + 1, position.Y + y,
									position.Z + z),
							ps.next(),
							tree_definition
						);
						tree_leaves_placement(
							vmanip,
							v3f(position.X + x - 1, position.Y + y,
									position.Z + z),
							ps.next(),
							tree_definition
						);
						tree_leaves_placement(
							vmanip,v3f(position.X + x, position.Y + y,
									position.Z + z + 1),
							ps.next(),
							tree_definition
						);
						tree_leaves_placement(
							vmanip,v3f(position.X + x, position.Y + y,
									position.Z + z - 1),
							ps.next(),
							tree_definition
						);
					}
				}
			}
			dir = v3f(1, 0, 0);
			dir = transposeMatrix(rotation, dir);
			position += dir;
			break;
		case 'f':
			tree_single_leaves_placement(
				vmanip,
				v3f(position.X, position.Y, position.Z),
				ps.next(),
				tree_definition
			);
			dir = v3f(1, 0, 0);
			dir = transposeMatrix(rotation, dir);
			position += dir;
			break;
		case 'R':
			tree_fruit_placement(
				vmanip,
				v3f(position.X, position.Y, position.Z),
				tree_definition
			);
			dir = v3f(1, 0, 0);
			dir = transposeMatrix(rotation, dir);
			position += dir;
			break;

		// turtle orientation commands
		case '[':
			stack_orientation.push(rotation);
			stack_position.push(position);
			break;
		case ']':
			if (stack_orientation.empty())
				return UNBALANCED_BRACKETS;
			rotation = stack_orientation.top();
			stack_orientation.pop();
			position = stack_position.top();
			stack_position.pop();
			break;
		case '+':
			temp_rotation.makeIdentity();
			temp_rotation = setRotationAxisRadians(temp_rotation,
					angle_in_radians + angleOffset_in_radians, v3f(0, 0, 1));
			rotation *= temp_rotation;
			break;
		case '-':
			temp_rotation.makeIdentity();
			temp_rotation = setRotationAxisRadians(temp_rotation,
					angle_in_radians + angleOffset_in_radians, v3f(0, 0, -1));
			rotation *= temp_rotation;
			break;
		case '&':
			temp_rotation.makeIdentity();
			temp_rotation = setRotationAxisRadians(temp_rotation,
					angle_in_radians + angleOffset_in_radians, v3f(0, 1, 0));
			rotation *= temp_rotation;
			break;
		case '^':
			temp_rotation.makeIdentity();
			temp_rotation = setRotationAxisRadians(temp_rotation,
					angle_in_radians + angleOffset_in_radians, v3f(0, -1, 0));
			rotation *= temp_rotation;
			break;
		case '*':
			temp_rotation.makeIdentity();
			temp_rotation = setRotationAxisRadians(temp_rotation,
					angle_in_radians, v3f(1, 0, 0));
			rotation *= temp_rotation;
			break;
		case '/':
			temp_rotation.makeIdentity();
			temp_rotation = setRotationAxisRadians(temp_rotation,
					angle_in_radians, v3f(-1, 0, 0));
			rotation *= temp_rotation;
			break;
		default:
			break;
		}
	}

	return SUCCESS;
}


void tree_node_placement(MMVManip &vmanip, v3f p0, MapNode node)
{
	v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
	if (vmanip.m_area.contains(p1) == false)
		return;
	u32 vi = vmanip.m_area.index(p1);
	if (vmanip.m_data[vi].getContent() != CONTENT_AIR
			&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
		return;
	vmanip.m_data[vmanip.m_area.index(p1)] = node;
}


void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition)
{
	v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
	if (vmanip.m_area.contains(p1) == false)
		return;
	u32 vi = vmanip.m_area.index(p1);
	if (vmanip.m_data[vi].getContent() != CONTENT_AIR
			&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
		return;
	vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.trunknode;
}


void tree_leaves_placement(MMVManip &vmanip, v3f p0,
		PseudoRandom ps, TreeDef &tree_definition)
{
	MapNode leavesnode = tree_definition.leavesnode;
	if (ps.range(1, 100) > 100 - tree_definition.leaves2_chance)
		leavesnode = tree_definition.leaves2node;
	v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
	if (vmanip.m_area.contains(p1) == false)
		return;
	u32 vi = vmanip.m_area.index(p1);
	if (vmanip.m_data[vi].getContent() != CONTENT_AIR
			&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
		return;
	if (tree_definition.fruit_chance > 0) {
		if (ps.range(1, 100) > 100 - tree_definition.fruit_chance)
			vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
		else
			vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
	} else if (ps.range(1, 100) > 20) {
		vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
	}
}


void tree_single_leaves_placement(MMVManip &vmanip, v3f p0,
		PseudoRandom ps, TreeDef &tree_definition)
{
	MapNode leavesnode = tree_definition.leavesnode;
	if (ps.range(1, 100) > 100 - tree_definition.leaves2_chance)
		leavesnode = tree_definition.leaves2node;
	v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
	if (vmanip.m_area.contains(p1) == false)
		return;
	u32 vi = vmanip.m_area.index(p1);
	if (vmanip.m_data[vi].getContent() != CONTENT_AIR
			&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
		return;
	vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
}


void tree_fruit_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition)
{
	v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
	if (vmanip.m_area.contains(p1) == false)
		return;
	u32 vi = vmanip.m_area.index(p1);
	if (vmanip.m_data[vi].getContent() != CONTENT_AIR
			&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
		return;
	vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
}


irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
{
	double c = cos(angle);
	double s = sin(angle);
	double t = 1.0 - c;

	double tx  = t * axis.X;
	double ty  = t * axis.Y;
	double tz  = t * axis.Z;
	double sx  = s * axis.X;
	double sy  = s * axis.Y;
	double sz  = s * axis.Z;

	M[0] = tx * axis.X + c;
	M[1] = tx * axis.Y + sz;
	M[2] = tx * axis.Z - sy;

	M[4] = ty * axis.X - sz;
	M[5] = ty * axis.Y + c;
	M[6] = ty * axis.Z + sx;

	M[8]  = tz * axis.X + sy;
	M[9]  = tz * axis.Y - sx;
	M[10] = tz * axis.Z + c;
	return M;
}


v3f transposeMatrix(irr::core::matrix4 M, v3f v)
{
	v3f translated;
	double x = M[0] * v.X + M[4] * v.Y + M[8]  * v.Z +M[12];
	double y = M[1] * v.X + M[5] * v.Y + M[9]  * v.Z +M[13];
	double z = M[2] * v.X + M[6] * v.Y + M[10] * v.Z +M[14];
	translated.X = x;
	translated.Y = y;
	translated.Z = z;
	return translated;
}


void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, int seed)
{
	/*
		NOTE: Tree-placing code is currently duplicated in the engine
		and in games that have saplings; both are deprecated but not
		replaced yet
	*/
	MapNode treenode(ndef->getId("mapgen_jungletree"));
	MapNode leavesnode(ndef->getId("mapgen_jungleleaves"));

	PseudoRandom pr(seed);
	for (s16 x= -1; x <= 1; x++)
	for (s16 z= -1; z <= 1; z++) {
		if (pr.range(0, 2) == 0)
			continue;
		v3s16 p1 = p0 + v3s16(x, 0, z);
		v3s16 p2 = p0 + v3s16(x, -1, z);
		u32 vi1 = vmanip.m_area.index(p1);
		u32 vi2 = vmanip.m_area.index(p2);

		if (vmanip.m_area.contains(p2) &&
				vmanip.m_data[vi2].getContent() == CONTENT_AIR)
			vmanip.m_data[vi2] = treenode;
		else if (vmanip.m_area.contains(p1) &&
				vmanip.m_data[vi1].getContent() == CONTENT_AIR)
			vmanip.m_data[vi1] = treenode;
	}
	vmanip.m_data[vmanip.m_area.index(p0)] = treenode;

	s16 trunk_h = pr.range(8, 12);
	v3s16 p1 = p0;
	for (s16 ii = 0; ii < trunk_h; ii++) {
		if (vmanip.m_area.contains(p1)) {
			u32 vi = vmanip.m_area.index(p1);
			vmanip.m_data[vi] = treenode;
		}
		p1.Y++;
	}

	// p1 is now the last piece of the trunk
	p1.Y -= 1;

	VoxelArea leaves_a(v3s16(-3, -2, -3), v3s16(3, 2, 3));
	//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
	Buffer<u8> leaves_d(leaves_a.getVolume());
	for (s32 i = 0; i < leaves_a.getVolume(); i++)
		leaves_d[i] = 0;

	// Force leaves at near the end of the trunk
	s16 d = 1;
	for (s16 z = -d; z <= d; z++)
	for (s16 y = -d; y <= d; y++)
	for (s16 x = -d; x <= d; x++) {
		leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
	}

	// Add leaves randomly
	for (u32 iii = 0; iii < 30; iii++) {
		v3s16 p(
			pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X - d),
			pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y - d),
			pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z - d)
		);

		for (s16 z = 0; z <= d; z++)
		for (s16 y = 0; y <= d; y++)
		for (s16 x = 0; x <= d; x++) {
			leaves_d[leaves_a.index(p + v3s16(x, y, z))] = 1;
		}
	}

	// Blit leaves to vmanip
	for (s16 z = leaves_a.MinEdge.Z; z <= leaves_a.MaxEdge.Z; z++)
	for (s16 y = leaves_a.MinEdge.Y; y <= leaves_a.MaxEdge.Y; y++) {
		v3s16 pmin(leaves_a.MinEdge.X, y, z);
		u32 i = leaves_a.index(pmin);
		u32 vi = vmanip.m_area.index(pmin + p1);
		for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) {
			v3s16 p(x, y, z);
			if (vmanip.m_area.contains(p + p1) == true &&
					(vmanip.m_data[vi].getContent() == CONTENT_AIR ||
					vmanip.m_data[vi].getContent() == CONTENT_IGNORE)) {
				if (leaves_d[i] == 1)
					vmanip.m_data[vi] = leavesnode;
			}
			vi++;
			i++;
		}
	}
}


void make_pine_tree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, int seed)
{
	/*
		NOTE: Tree-placing code is currently duplicated in the engine
		and in games that have saplings; both are deprecated but not
		replaced yet
	*/
	MapNode treenode(ndef->getId("mapgen_pinetree"));
	MapNode leavesnode(ndef->getId("mapgen_pine_needles"));
	MapNode snownode(ndef->getId("mapgen_snow"));

	PseudoRandom pr(seed);
	s16 trunk_h = pr.range(9, 13);
	v3s16 p1 = p0;
	for (s16 ii = 0; ii < trunk_h; ii++) {
		if (vmanip.m_area.contains(p1)) {
			u32 vi = vmanip.m_area.index(p1);
			vmanip.m_data[vi] = treenode;
		}
		p1.Y++;
	}

	// Make p1 the top node of the trunk
	p1.Y -= 1;

	VoxelArea leaves_a(v3s16(-3, -6, -3), v3s16(3, 3, 3));
	//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
	Buffer<u8> leaves_d(leaves_a.getVolume());
	for (s32 i = 0; i < leaves_a.getVolume(); i++)
		leaves_d[i] = 0;

	// Upper branches
	s16 dev = 3;
	for (s16 yy = -1; yy <= 1; yy++) {
		for (s16 zz = -dev; zz <= dev; zz++) {
			u32 i = leaves_a.index(v3s16(-dev, yy, zz));
			u32 ia = leaves_a.index(v3s16(-dev, yy+1, zz));
			for (s16 xx = -dev; xx <= dev; xx++) {
				if (pr.range(0, 20) <= 19 - dev) {
					leaves_d[i] = 1;
					leaves_d[ia] = 2;
				}
				i++;
				ia++;
			}
		}
		dev--;
	}

	// Centre top nodes
	u32 i = leaves_a.index(v3s16(0, 1, 0));
	leaves_d[i] = 1;
	i = leaves_a.index(v3s16(0, 2, 0));
	leaves_d[i] = 1;
	i = leaves_a.index(v3s16(0, 3, 0));
	leaves_d[i] = 2;

	// Lower branches
	s16 my = -6;
	for (u32 iii = 0; iii < 20; iii++) {
		s16 xi = pr.range(-3, 2);
		s16 yy = pr.range(-6, -5);
		s16 zi = pr.range(-3, 2);
		if (yy > my)
			my = yy;
		for (s16 zz = zi; zz <= zi + 1; zz++) {
			u32 i = leaves_a.index(v3s16(xi, yy, zz));
			u32 ia = leaves_a.index(v3s16(xi, yy + 1, zz));
			for (s16 xx = xi; xx <= xi + 1; xx++) {
				leaves_d[i] = 1;
				if (leaves_d[ia] == 0)
					leaves_d[ia] = 2;
				i++;
				ia++;
			}
		}
	}

	dev = 2;
	for (s16 yy = my + 1; yy <= my + 2; yy++) {
		for (s16 zz = -dev; zz <= dev; zz++) {
			u32 i = leaves_a.index(v3s16(-dev, yy, zz));
			u32 ia = leaves_a.index(v3s16(-dev, yy + 1, zz));
			for (s16 xx = -dev; xx <= dev; xx++) {
				if (pr.range(0, 20) <= 19 - dev) {
					leaves_d[i] = 1;
					leaves_d[ia] = 2;
				}
				i++;
				ia++;
			}
		}
		dev--;
	}

	// Blit leaves to vmanip
	for (s16 z = leaves_a.MinEdge.Z; z <= leaves_a.MaxEdge.Z; z++)
	for (s16 y = leaves_a.MinEdge.Y; y <= leaves_a.MaxEdge.Y; y++) {
		v3s16 pmin(leaves_a.MinEdge.X, y, z);
		u32 i = leaves_a.index(pmin);
		u32 vi = vmanip.m_area.index(pmin + p1);
		for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) {
			v3s16 p(x, y, z);
			if (vmanip.m_area.contains(p + p1) == true &&
					(vmanip.m_data[vi].getContent() == CONTENT_AIR ||
					vmanip.m_data[vi].getContent() == CONTENT_IGNORE ||
					vmanip.m_data[vi] == snownode)) {
				if (leaves_d[i] == 1)
					vmanip.m_data[vi] = leavesnode;
				else if (leaves_d[i] == 2)
					vmanip.m_data[vi] = snownode;
			}
			vi++;
			i++;
		}
	}
}

}; // namespace treegen