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path:
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map.cpp
Commit message (
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Author
Age
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
small fixes here and there
Perttu Ahola
2011-01-24
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
.
Perttu Ahola
2011-01-17
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
Lots of small stuff
Perttu Ahola
2011-01-08
*
Made dungeons a bit rarer
Perttu Ahola
2011-01-08
*
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
*
working good
Perttu Ahola
2010-12-26
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
*
some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25
*
better caves
Perttu Ahola
2010-12-25
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
*
server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
*
crafting system!
Perttu Ahola
2010-12-22
*
some work-in-progress
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
commit before content-tile separation
Perttu Ahola
2010-12-13
*
random stuff and different node lighting
Perttu Ahola
2010-12-13
*
working nicely
Perttu Ahola
2010-12-13
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
*
better water
Perttu Ahola
2010-11-30
*
license stuff
Perttu Ahola
2010-11-29
*
Windows bug fixes
Perttu Ahola
2010-11-29
*
plant amount fix and ravine amount setting
Perttu Ahola
2010-11-29
*
fixed face updating slowness bug
Perttu Ahola
2010-11-29
*
- added map generating script
Perttu Ahola
2010-11-29
*
constant size for array for vc
Perttu Ahola
2010-11-29
*
sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
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