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* tweaked mapgenPerttu Ahola2011-02-28
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* mainly work on object scripting apiPerttu Ahola2011-02-23
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-16
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-15
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-15
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* fixed bug in sneakingPerttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* mapgen parameter tweakingPerttu Ahola2011-02-13
* now it works nicelyPerttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* made it to work with my windows compilerPerttu Ahola2011-02-08
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* mapgen stuffPerttu Ahola2011-02-05
* added sand to map generatorPerttu Ahola2011-02-04
* nicer looking waterPerttu Ahola2011-02-04
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
* some tweakingPerttu Ahola2011-02-02
* more tweakingPerttu Ahola2011-02-02
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
* end-of-day.Perttu Ahola2011-02-01
* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Faster lighting at map generation timePerttu Ahola2011-01-24
* Mainly some texture tweakingPerttu Ahola2011-01-24
* small fixes here and therePerttu Ahola2011-01-24
* OMG! Main Menu!Perttu Ahola2011-01-23
* .Perttu Ahola2011-01-17
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* generate-time lighting optimizationPerttu Ahola2011-01-15
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* Lots of small stuffPerttu Ahola2011-01-08
* Made dungeons a bit rarerPerttu Ahola2011-01-08
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26