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map.cpp
Commit message (
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Author
Age
...
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
New map directory structure that avoids map size being limited by filesystem
Ciaran Gultnieks
2011-05-18
*
Get rid of all the string format warnings caused by the DSTACK macro
Ciaran Gultnieks
2011-05-16
*
Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
Perttu Ahola
2011-05-03
*
random comment updates
Perttu Ahola
2011-04-30
*
Changed a bit of the code that is and should still be commented out.
Perttu Ahola
2011-04-27
*
forgot to change one thing back
Perttu Ahola
2011-04-26
*
tested out and commented out some new stuff for the terrain generator, to be ...
Perttu Ahola
2011-04-26
*
A small fix to unnecessary saving of map metadata
Perttu Ahola
2011-04-26
*
Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-26
*
updated menu a bit, and some other small fixes
Perttu Ahola
2011-04-24
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
updated example map generator python script
Perttu Ahola
2011-04-11
*
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
*
hopefully fixed a bit more
Perttu Ahola
2011-04-11
*
improved old map support
Perttu Ahola
2011-04-11
*
added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-11
*
better support for old maps
Perttu Ahola
2011-04-10
*
missing include for server build
Perttu Ahola
2011-04-10
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
Node metadata framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
commit before some radical changes
Perttu Ahola
2011-04-02
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
mapgen tweaking
Perttu Ahola
2011-03-01
*
tweaked mapgen
Perttu Ahola
2011-02-28
*
tweaked mapgen
Perttu Ahola
2011-02-28
*
added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
fixed invalid block loading (the action is to generate a new one)
Perttu Ahola
2011-02-16
*
small fixes: crack texture, server build on windows, configuration file examp...
Perttu Ahola
2011-02-16
*
mud gets now grass onto it when placed into sunlight. also removed three old ...
Perttu Ahola
2011-02-15
*
server now won't crash when it is tries to generate blocks that are not insid...
Perttu Ahola
2011-02-15
*
Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
*
fixed bug in sneaking
Perttu Ahola
2011-02-14
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
*
mapgen parameter tweaking
Perttu Ahola
2011-02-13
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