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Commit message (Expand)AuthorAge
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Clean up getTime helpersShadowNinja2017-04-28
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Light update for map blocksDániel Juhász2017-04-20
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Map generation limit: Make per-worldparamat2017-03-27
* Map generation limit: Rewriteparamat2017-03-20
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat2017-02-18
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Liquids: Update flow on block loadMillersMan2016-12-07
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-07
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-07
* CleanupDániel Juhász2016-10-27
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
* Improved lightingDániel Juhász2016-10-27
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Make node timers more efficientEkdohibs2016-06-11
* Implement a PostgreSQL backendLoic Blot2016-05-22
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
* Remove expensive copy of ContentFeaturesgregorycu2016-03-30
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-20
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Add emerge completion callback mechanismkwolekr2015-10-04
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-13
* Add count based unload limit for mapblocksest312015-08-13
* Add map limit config optionrubenwardy2015-08-02
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-17
* Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...kwolekr2015-05-08
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04