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map.cpp
Commit message (
Expand
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Author
Age
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Map generation limit: Rewrite
paramat
2017-03-20
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Voxelmanip: Do not emerge or blit to blocks over map gen limit
paramat
2017-02-18
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Map generation limit: Cache as 'const' not 'const static'
paramat
2017-01-08
*
Map generation limit: Fix checks for block/sector over-limit
paramat
2017-01-08
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Liquids: Update flow on block load
MillersMan
2016-12-07
*
Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
*
Map::isValidPosition: Return false instead of throwing exception
MillersMan
2016-12-07
*
Cleanup
Dániel Juhász
2016-10-27
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Implement a PostgreSQL backend
Loic Blot
2016-05-22
*
DB::loadBlock copy removal & DB backend cleanup
Loic Blot
2016-05-17
*
Remove expensive copy of ContentFeatures
gregorycu
2016-03-30
*
Liquid flow: Prevent water spreading on ignore
paramat
2016-01-20
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Add /emergeblocks command and core.emerge_area() Lua API
kwolekr
2015-09-23
*
Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6
Perttu Ahola
2015-08-13
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
Add map limit config option
rubenwardy
2015-08-02
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...
kwolekr
2015-05-08
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Don't start a server for map migration
ShadowNinja
2015-03-06
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
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