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* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* tweaked mapgenPerttu Ahola2011-02-28
* tweaked mapgenPerttu Ahola2011-02-28
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* mainly work on object scripting apiPerttu Ahola2011-02-23
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-16
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-15
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-15
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* fixed bug in sneakingPerttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* mapgen parameter tweakingPerttu Ahola2011-02-13
* now it works nicelyPerttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* made it to work with my windows compilerPerttu Ahola2011-02-08
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* mapgen stuffPerttu Ahola2011-02-05
* added sand to map generatorPerttu Ahola2011-02-04
* nicer looking waterPerttu Ahola2011-02-04
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
* some tweakingPerttu Ahola2011-02-02
* more tweakingPerttu Ahola2011-02-02
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
* end-of-day.Perttu Ahola2011-02-01
* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26