| Commit message (Expand) | Author | Age |
... | |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | fixed invalid block loading (the action is to generate a new one) | Perttu Ahola | 2011-02-16 |
* | small fixes: crack texture, server build on windows, configuration file examp... | Perttu Ahola | 2011-02-16 |
* | mud gets now grass onto it when placed into sunlight. also removed three old ... | Perttu Ahola | 2011-02-15 |
* | server now won't crash when it is tries to generate blocks that are not insid... | Perttu Ahola | 2011-02-15 |
* | Some fiddling around with fog... not much changed | Perttu Ahola | 2011-02-14 |
* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | mapgen parameter tweaking | Perttu Ahola | 2011-02-13 |
* | now it works nicely | Perttu Ahola | 2011-02-11 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | made it to work with my windows compiler | Perttu Ahola | 2011-02-08 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | added sand to map generator | Perttu Ahola | 2011-02-04 |
* | nicer looking water | Perttu Ahola | 2011-02-04 |
* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 |
* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
* | some tweaking | Perttu Ahola | 2011-02-02 |
* | more tweaking | Perttu Ahola | 2011-02-02 |
* | Map generator tweaking. Still doesn't resume from save properly. | Perttu Ahola | 2011-02-01 |
* | end-of-day. | Perttu Ahola | 2011-02-01 |
* | tweaking mapgenv2 settings for maximum awesomeness. | Perttu Ahola | 2011-02-01 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
* | small fixes here and there | Perttu Ahola | 2011-01-24 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | . | Perttu Ahola | 2011-01-17 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | fine-tuning of map generator and server and stuff. | Perttu Ahola | 2011-01-17 |
* | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola | 2011-01-16 |
* | generate-time lighting optimization | Perttu Ahola | 2011-01-15 |
* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
* | Lots of small stuff | Perttu Ahola | 2011-01-08 |
* | Made dungeons a bit rarer | Perttu Ahola | 2011-01-08 |
* | tuned expired mesh updating while drawing a bit | Perttu Ahola | 2010-12-29 |
* | A bit longer day and a bit shorter night. Client-side. | Perttu Ahola | 2010-12-29 |
* | better grass generation (integration to sunlight propagation algorithms) | Perttu Ahola | 2010-12-26 |
* | working good | Perttu Ahola | 2010-12-26 |
* | drawing range updater update and myrand() (but not usage of it) | Perttu Ahola | 2010-12-26 |