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path:
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map.cpp
Commit message (
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Author
Age
...
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
Fix unused (and so, broken) enable_rollback_recording. This option must be re...
Loic Blot
2015-02-18
*
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...
Loic Blot
2015-02-17
*
Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
*
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
*
Fix missing map_meta.txt error when creating new worlds
kwolekr
2015-01-27
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Water fixes
gregorycu
2015-01-18
*
Create empty default constructor for MapNode
Craig Robbins
2015-01-18
*
Add ability to delete MapBlocks from map
kwolekr
2015-01-15
*
Change UniqueQueue to use a queue and a set.
unknown
2015-01-15
*
Fix use of uninitialized data
Craig Robbins
2015-01-14
*
Attempt to fix occasional issue of uninitialized MapBlock data
kwolekr
2015-01-12
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Save previously generated blocks on Mapgen blitback
kwolekr
2014-09-01
*
Move MapBlock (de)serializing code out of Database class
sfan5
2014-07-12
*
Don't copy back already generated blocks on map generation
kwolekr
2014-07-07
*
Don't unload blocks if save failed
kwolekr
2014-07-07
*
Remove MapVoxelManipulator not really used by anyone
sapier
2014-06-23
*
Remove emerge and speedup addArea by using memcopy instead of one by one assi...
sapier
2014-06-23
*
Minor stability improvements in block emerge handling
sapier
2014-06-15
*
Fix warnings
proller
2014-04-19
*
Remove liquid_finite and weather
proller
2014-04-18
*
Add redis database backend
Sfan5
2014-04-16
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-06
*
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-12-05
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Add minetest.swap_node
Novatux
2013-11-30
*
Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-29
*
Actually fix weather
kwolekr
2013-11-17
*
Weather: Fix uninitialized weather_update_time (sorry proller)
kwolekr
2013-11-09
*
Accept hexadecimal and string values for seeds
kwolekr
2013-11-04
*
Fix liquid_range
PilzAdam
2013-11-02
*
Fix null dereference in weather update functions
proller
2013-09-18
*
Fix some warnings and other minor details
kwolekr
2013-09-16
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Fix loading leveldb worlds
Kahrl
2013-09-10
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