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path:
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map.cpp
Commit message (
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Author
Age
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*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
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Remove node content-dependent stuff from map.cpp
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08
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Possible fix to bases of islands/hills getting culled out too early
Perttu Ahola
2011-11-03
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Tune occlusion culling a bit more
Perttu Ahola
2011-11-03
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Tune occlusion culling a bit
Perttu Ahola
2011-11-03
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Very simple occlusion culling
Perttu Ahola
2011-11-03
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occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
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Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
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Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
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Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
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Add /clearobjects
Perttu Ahola
2011-10-18
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Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
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Fix chest not working after walked away and came back
Perttu Ahola
2011-10-17
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Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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*
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
*
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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*
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trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
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*
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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*
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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*
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remove content_* things from map.cpp
darkrose
2011-09-23
*
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added locking chests - clean patch
darkrose
2011-09-22
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*
Remove block file from disk when saved to database
Perttu Ahola
2011-09-06
*
Speed up periodical map unloading by moving beginSave() and endSave() to oute...
Perttu Ahola
2011-09-06
*
Merge remote-tracking branch 'queatz/sqlite-map'
Perttu Ahola
2011-09-06
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*
These numbers were well exceeding 2^32...
JacobF
2011-09-04
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*
Initial sqlite3 maps.
JacobF
2011-09-02
*
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allow specifying a fixed seed in the config file for generating the map (fixe...
Kahrl
2011-09-06
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*
Hopefully fix 'dangling water'
Giuseppe Bilotta
2011-08-22
*
Flowing lava updates lighting
Perttu Ahola
2011-08-22
*
Optimize for viscosity 1
Giuseppe Bilotta
2011-08-16
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Viscous fluids
Giuseppe Bilotta
2011-08-16
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Make sure all neighbors of changed fluids are activated
Giuseppe Bilotta
2011-08-16
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Let the liquids flow in the open
Giuseppe Bilotta
2011-08-16
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Ensure air neighbors to liquids that can flow are enqueued for transformation
Giuseppe Bilotta
2011-08-16
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Ensure param2 is set correctly in transformLiquids
Giuseppe Bilotta
2011-08-16
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Use defines for liquid levels
Giuseppe Bilotta
2011-08-16
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transformLiquid: small optimization and whitespace cleanup
Giuseppe Bilotta
2011-08-16
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small fix to transformLiquids
Perttu Ahola
2011-08-15
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Some obvious errors in the new fluid flow management
Giuseppe Bilotta
2011-08-05
*
* fix for broken water
Perttu Ahola
2011-08-03
*
Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-30
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