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map.cpp
Commit message (
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Author
Age
*
Fix a random commented-out piece of lighting code, altough it doesn't work an...
Perttu Ahola
2011-11-29
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Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
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Print out number of blocks in memory at unload
Perttu Ahola
2011-11-29
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Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...
Perttu Ahola
2011-11-29
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Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
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Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
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Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
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Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
Perttu Ahola
2011-11-29
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Don't print all block saves to verbosestream; rather print counts of distinct...
Perttu Ahola
2011-11-29
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Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
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Node definition names
Perttu Ahola
2011-11-29
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Remove node content-dependent stuff from map.cpp
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08
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Possible fix to bases of islands/hills getting culled out too early
Perttu Ahola
2011-11-03
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Tune occlusion culling a bit more
Perttu Ahola
2011-11-03
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Tune occlusion culling a bit
Perttu Ahola
2011-11-03
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Very simple occlusion culling
Perttu Ahola
2011-11-03
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occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
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Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
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Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
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Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
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Add /clearobjects
Perttu Ahola
2011-10-18
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Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
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Fix chest not working after walked away and came back
Perttu Ahola
2011-10-17
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Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
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Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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*
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trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
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*
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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*
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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/
*
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remove content_* things from map.cpp
darkrose
2011-09-23
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added locking chests - clean patch
darkrose
2011-09-22
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/
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Remove block file from disk when saved to database
Perttu Ahola
2011-09-06
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Speed up periodical map unloading by moving beginSave() and endSave() to oute...
Perttu Ahola
2011-09-06
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Merge remote-tracking branch 'queatz/sqlite-map'
Perttu Ahola
2011-09-06
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These numbers were well exceeding 2^32...
JacobF
2011-09-04
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Initial sqlite3 maps.
JacobF
2011-09-02
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allow specifying a fixed seed in the config file for generating the map (fixe...
Kahrl
2011-09-06
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/
*
Hopefully fix 'dangling water'
Giuseppe Bilotta
2011-08-22
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Flowing lava updates lighting
Perttu Ahola
2011-08-22
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Optimize for viscosity 1
Giuseppe Bilotta
2011-08-16
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Viscous fluids
Giuseppe Bilotta
2011-08-16
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