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map.cpp
Commit message (
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Author
Age
*
* refactored liquid transformation code (has some flaws)
Felix Krause
2011-07-18
*
Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
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*
Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
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*
tried to fix block selection in map rendering a bit
Perttu Ahola
2011-06-27
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*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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*
fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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*
reorganized stuff
Perttu Ahola
2011-06-26
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*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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*
even more code refactoring
Perttu Ahola
2011-06-26
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*
more reorganizing of map code
Perttu Ahola
2011-06-26
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*
cleaned map stuff
Perttu Ahola
2011-06-26
*
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* possibly improved water flow, by flyx86
Nils Dagsson Moskopp
2011-07-14
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/
*
moved mapgen stuff around abit
Perttu Ahola
2011-06-25
*
moved map generator to separate source files
Perttu Ahola
2011-06-25
*
mapgen stuff
Perttu Ahola
2011-06-25
*
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
Changed MapBlockObjects to be never written anymore. Incremented version number.
Perttu Ahola
2011-06-18
*
farmesh is now usable.
Perttu Ahola
2011-06-18
*
modified iron amount a bit
Perttu Ahola
2011-06-17
*
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
*
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
Probably fixed the single-MapBlock generator using 1 block lower water height...
Perttu Ahola
2011-06-16
*
tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
*
Messed around with genmap.py. Now supports format version 17.
Perttu Ahola
2011-06-05
*
Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
*
Added a check that avoids server crash (unhandled exception) when map generat...
Perttu Ahola
2011-05-24
*
mud placed in sunlight no longer instantly turns to grass; also tuned transfo...
Perttu Ahola
2011-05-22
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
New map directory structure that avoids map size being limited by filesystem
Ciaran Gultnieks
2011-05-18
*
Get rid of all the string format warnings caused by the DSTACK macro
Ciaran Gultnieks
2011-05-16
*
Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
Perttu Ahola
2011-05-03
*
random comment updates
Perttu Ahola
2011-04-30
*
Changed a bit of the code that is and should still be commented out.
Perttu Ahola
2011-04-27
*
forgot to change one thing back
Perttu Ahola
2011-04-26
*
tested out and commented out some new stuff for the terrain generator, to be ...
Perttu Ahola
2011-04-26
*
A small fix to unnecessary saving of map metadata
Perttu Ahola
2011-04-26
*
Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-26
*
updated menu a bit, and some other small fixes
Perttu Ahola
2011-04-24
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
updated example map generator python script
Perttu Ahola
2011-04-11
*
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
*
hopefully fixed a bit more
Perttu Ahola
2011-04-11
*
improved old map support
Perttu Ahola
2011-04-11
*
added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-11
*
better support for old maps
Perttu Ahola
2011-04-10
*
missing include for server build
Perttu Ahola
2011-04-10
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
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