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mapgen.h
Commit message (
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Author
Age
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Decoration API: Add flag for placement on liquid surface
paramat
2015-10-23
*
Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750
paramat
2015-09-07
*
Remove unused functions.
onkrot
2015-08-16
*
Biome API: Increase heat and humidity noise spreads to 1000
paramat
2015-06-30
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
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Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters
paramat
2015-05-24
*
Split ObjDef/ObjDefManager out to objdef.cpp
kwolekr
2015-05-18
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
*
ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-05-03
*
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Silence Clang warning
ShadowNinja
2015-03-10
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Biome API: Reduce heat and humidity persistences to 0.5
paramat
2014-12-10
*
Biomes: Make biome heat and humidity noise parameters user-configurable
kwolekr
2014-12-09
*
Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Fix double free bug when server is shut down
Craig Robbins
2014-11-15
*
Fix compilation under some Linux distributions
kwolekr
2014-11-13
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Schematic: Add force_placement parameter to minetest.place_structure API
kwolekr
2014-02-15
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Mapgen V6: Add flag to stop mud flow
kwolekr
2014-01-12
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
EmergeManager: Fix Lua mapgen override param handling
kwolekr
2013-12-08
*
Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Remove farmesh
Kahrl
2013-08-13
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Add replacements to schematics
PilzAdam
2013-08-03
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