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Author
Age
*
Mapgen caves: Re-order generation to fix cavern bug
Paramat
2018-04-29
*
Biome-defined cave liquids: Use faster biome calculation
paramat
2018-04-26
*
Biome-defined dungeon nodes: Use faster biome calculation
paramat
2018-04-26
*
Dungeons: Mostly fix missing stair nodes
Paramat
2018-04-25
*
Mgvalleys: Code cleanup
Paramat
2018-04-24
*
Mgvalleys: Use shared tunnel / cavern code instead of internal
Paramat
2018-04-21
*
Cave liquids: Use a more precise point for calculating biome
Paramat
2018-04-21
*
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-04-20
*
Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)
Paramat
2018-04-17
*
Biome API / dungeons: Add biome-defined dungeon nodes
Paramat
2018-04-07
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Mgcarpathian: Fix spawn level calculation (#7212)
Paramat
2018-04-06
*
Mgcarpathian: Remove insignificant 'base' noise variation (#7209)
Paramat
2018-04-05
*
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Paramat
2018-04-05
*
Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-04-03
*
Fix many issues reported by clang-tidy (#7189)
Loïc Blot
2018-04-02
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Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()
Paramat
2018-03-29
*
Mapgen: Remove unused mgv7 code and some unused biometypes
Paramat
2018-03-26
*
Biomes: Fix vertical biome blend
paramat
2018-03-16
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Biome API: Add 'get_biome_name(biome_id)' API
paramat
2018-03-11
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
paramat
2018-03-09
*
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-03-03
*
MapgenValleys: Fixed submarine valleys shape
Gael-de-Sailly
2018-03-03
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Place schematic (on vmanip): Enable use of 'place center' flags
paramat
2018-02-27
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SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Vertical biome blend: Tune blend patterns
paramat
2018-02-20
*
Dungeons: Add Y limits in all mapgens
paramat
2018-02-20
*
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
paramat
2018-02-13
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
paramat
2018-01-16
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
Mgv7 floatlands: Add exponent parameter
paramat
2018-01-03
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
*
Stratum ore: Add option for a constant thickness stratum
paramat
2017-11-19
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Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
paramat
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08