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path: root/src/mapgen_v6.cpp
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* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
* Lighting: Fix nearly all issueskwolekr2015-01-04
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
* Clean up Noise macroskwolekr2014-12-11
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Rewrite generate notification mechanismkwolekr2014-12-06
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
* Mapgen V6: Respect water_level settingkwolekr2013-11-21
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Fix nearly all warningskwolekr2013-05-19
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* Enhance caves for mgv7, add ravineskwolekr2013-04-27
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Mapgen indev: float islands, larger far biomesproller2013-03-24
* Add jungle grass to jungleskwolekr2013-03-17
* Some minor cleanups from the last commitkwolekr2013-03-16
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Re-add jungles, apple treeskwolekr2013-03-16
* Clean up Mapgenkwolekr2013-03-11
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
* Misc. cleanup and minor fixeskwolekr2013-02-25
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add flag string settings, flat map optionkwolekr2013-02-06
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Fix MapgenV6::getGroundLevelAtPoint()kwolekr2013-01-21