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* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-19
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Add count based unload limit for mapblocksest312015-08-13
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix client.h getting included on the server buildPerttu Ahola2012-03-31
* GameDef compilesPerttu Ahola2011-11-29
* more reorganizing of map codePerttu Ahola2011-06-26
* cleaned map stuffPerttu Ahola2011-06-26
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* mapgen stuffPerttu Ahola2011-02-05
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27