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path: root/src/network/clientopcodes.cpp
Commit message (Expand)AuthorAge
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Server pushing media at runtime (#9961)sfan52020-06-13
* Miscellaneous networking improvements (#9611)sfan52020-04-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Implement adding velocity to player from Luasfan52019-08-10
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Remove legacy chat network code. (#6954)red-0012018-02-17
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Have the server send the player list to the client (#5924)red-0012017-06-08
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-22
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
* Breath cheat fix: server sideLoic Blot2017-01-01
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10