summaryrefslogtreecommitdiff
path: root/src/network/packethandlers/server.cpp
Commit message (Expand)AuthorAge
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-16
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-12
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-04
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16