summaryrefslogtreecommitdiff
path: root/src/object_properties.cpp
Commit message (Expand)AuthorAge
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Optional alpha channel support for entitiesstujones112018-03-29
* - Clear colors when reading property info.Rob Blanckaert2017-12-25
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-28
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for entities to automatic face movement directionsapier2013-08-13
* Add support for setting stepheight for entitiessapier2013-07-30
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Modify new ObjectProperties format to such that 0.4.3 will eat itPerttu Ahola2012-11-29
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
* ObjectPropertiesPerttu Ahola2012-03-30