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path: root/src/object_properties.cpp
Commit message (Expand)AuthorAge
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for entities to automatic face movement directionsapier2013-08-13
* Add support for setting stepheight for entitiessapier2013-07-30
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Modify new ObjectProperties format to such that 0.4.3 will eat itPerttu Ahola2012-11-29
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
* ObjectPropertiesPerttu Ahola2012-03-30