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path: root/src/utility.h
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Initialize utility.h return values to 0 to make lazily error-checked deserial...Perttu Ahola2012-03-25
* Use atof() in mystof(), because istringstream>>float randomly causes a segfau...Perttu Ahola2012-03-21
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl2012-02-01
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Some MSVC fixesPerttu Ahola2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Improve item serializationPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Fix yet-another serialization error in utility.h and set constructor of Buffe...Perttu Ahola2011-11-29
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-07
* Fix an obvious bug in utility.hPerttu Ahola2011-11-01
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* Fix byte count in serialization of "F1000"Perttu Ahola2011-08-22
* Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-13
* Always return from non-void functionsGiuseppe Bilotta2011-08-08
* mapgen stuffPerttu Ahola2011-06-25
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Cleaned networking code a bit (had this one on the to-do list for like 4 mont...Perttu Ahola2011-05-21
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-21
* put the wstring stoi too in the ignore-on-vc2010 #ifPerttu Ahola2011-05-19
* (hopefully) fixed stoi/stof compile problems on vc2010Perttu Ahola2011-05-18
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
* Fixed a temporary solution of server shutting down to an assert(0) when a too...Perttu Ahola2011-05-03
* made proper skyboxes for dawn/evening and nightPerttu Ahola2011-04-29
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* fixed the object update interval thingyPerttu Ahola2011-04-10
* better support for old mapsPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some radical changesPerttu Ahola2011-04-02