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path: root/builtin/game/misc.lua
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-- Minetest: builtin/misc.lua

--
-- Misc. API functions
--

local timers = {}
local mintime
local function update_timers(delay)
	mintime = false
	local sub = 0
	for index = 1, #timers do
		index = index - sub
		local timer = timers[index]
		timer.time = timer.time - delay
		if timer.time <= 0 then
			core.set_last_run_mod(timer.mod_origin)
			timer.func(unpack(timer.args or {}))
			table.remove(timers, index)
			sub = sub + 1
		elseif mintime then
			mintime = math.min(mintime, timer.time)
		else
			mintime = timer.time
		end
	end
end

local timers_to_add
local function add_timers()
	for _, timer in ipairs(timers_to_add) do
		table.insert(timers, timer)
	end
	timers_to_add = false
end

local delay = 0
core.register_globalstep(function(dtime)
	if not mintime then
		-- abort if no timers are running
		return
	end
	if timers_to_add then
		add_timers()
	end
	delay = delay + dtime
	if delay < mintime then
		return
	end
	update_timers(delay)
	delay = 0
end)

function core.after(time, func, ...)
	assert(tonumber(time) and type(func) == "function",
			"Invalid core.after invocation")
	if not mintime then
		mintime = time
		timers_to_add = {{
			time   = time+delay,
			func   = func,
			args   = {...},
			mod_origin = core.get_last_run_mod(),
		}}
		return
	end
	mintime = math.min(mintime, time)
	timers_to_add = timers_to_add or {}
	timers_to_add[#timers_to_add+1] = {
		time   = time+delay,
		func   = func,
		args   = {...},
		mod_origin = core.get_last_run_mod(),
	}
end

function core.check_player_privs(name, privs)
	local player_privs = core.get_player_privs(name)
	local missing_privileges = {}
	for priv, val in pairs(privs) do
		if val
		and not player_privs[priv] then
			table.insert(missing_privileges, priv)
		end
	end
	if #missing_privileges > 0 then
		return false, missing_privileges
	end
	return true, ""
end

local player_list = {}

core.register_on_joinplayer(function(player)
	player_list[player:get_player_name()] = player
end)

core.register_on_leaveplayer(function(player)
	player_list[player:get_player_name()] = nil
end)

function core.get_connected_players()
	local temp_table = {}
	for index, value in pairs(player_list) do
		if value:is_player_connected() then
			table.insert(temp_table, value)
		end
	end
	return temp_table
end

function core.hash_node_position(pos)
	return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end

function core.get_position_from_hash(hash)
	local pos = {}
	pos.x = (hash%65536) - 32768
	hash = math.floor(hash/65536)
	pos.y = (hash%65536) - 32768
	hash = math.floor(hash/65536)
	pos.z = (hash%65536) - 32768
	return pos
end

function core.get_item_group(name, group)
	if not core.registered_items[name] or not
			core.registered_items[name].groups[group] then
		return 0
	end
	return core.registered_items[name].groups[group]
end

function core.get_node_group(name, group)
	core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
	return core.get_item_group(name, group)
end

function core.setting_get_pos(name)
	local value = core.setting_get(name)
	if not value then
		return nil
	end
	return core.string_to_pos(value)
end

-- To be overriden by protection mods
function core.is_protected(pos, name)
	return false
end

function core.record_protection_violation(pos, name)
	for _, func in pairs(core.registered_on_protection_violation) do
		func(pos, name)
	end
end

local raillike_ids = {}
local raillike_cur_id = 0
function core.raillike_group(name)
	local id = raillike_ids[name]
	if not id then
		raillike_cur_id = raillike_cur_id + 1
		raillike_ids[name] = raillike_cur_id
		id = raillike_cur_id
	end
	return id
end