summaryrefslogtreecommitdiff
path: root/builtin/game/misc.lua
blob: d0e67bd8875aa10931e1328832ad67df61576c99 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
-- Minetest: builtin/misc.lua

--
-- Misc. API functions
--

local jobs = {}
local time = 0.0
local last = 0.0

core.register_globalstep(function(dtime)
	local new = core.get_us_time() / 1000000
	if new > last then
		time = time + (new - last)
	else
		-- Overflow, we may lose a little bit of time here but
		-- only 1 tick max, potentially running timers slightly
		-- too early.
		time = time + new
	end
	last = new

	if #jobs < 1 then
		return
	end

	-- Iterate backwards so that we miss any new timers added by
	-- a timer callback, and so that we don't skip the next timer
	-- in the list if we remove one.
	for i = #jobs, 1, -1 do
		local job = jobs[i]
		if time >= job.expire then
			core.set_last_run_mod(job.mod_origin)
			job.func(unpack(job.arg))
			table.remove(jobs, i)
		end
	end
end)

function core.after(after, func, ...)
	assert(tonumber(time) and type(func) == "function",
			"Invalid core.after invocation")
	table.insert(jobs, {
		func = func,
		expire = time + after,
		arg = {...},
		mod_origin = core.get_last_run_mod()
	})
end

function core.check_player_privs(player_or_name, ...)
	local name = player_or_name
	-- Check if we have been provided with a Player object.
	if type(name) ~= "string" then
		name = name:get_player_name()
	end
	
	local requested_privs = {...}
	local player_privs = core.get_player_privs(name)
	local missing_privileges = {}
	
	if type(requested_privs[1]) == "table" then
		-- We were provided with a table like { privA = true, privB = true }.
		for priv, value in pairs(requested_privs[1]) do
			if value and not player_privs[priv] then
				table.insert(missing_privileges, priv)
			end
		end
	else
		-- Only a list, we can process it directly.
		for key, priv in pairs(requested_privs) do
			if not player_privs[priv] then
				table.insert(missing_privileges, priv)
			end
		end
	end
	
	if #missing_privileges > 0 then
		return false, missing_privileges
	end
	
	return true, ""
end

local player_list = {}

core.register_on_joinplayer(function(player)
	player_list[player:get_player_name()] = player
end)

core.register_on_leaveplayer(function(player)
	player_list[player:get_player_name()] = nil
end)

function core.get_connected_players()
	local temp_table = {}
	for index, value in pairs(player_list) do
		if value:is_player_connected() then
			table.insert(temp_table, value)
		end
	end
	return temp_table
end

-- Returns two position vectors representing a box of `radius` in each
-- direction centered around the player corresponding to `player_name`
function core.get_player_radius_area(player_name, radius)
	local player = core.get_player_by_name(player_name)
	if player == nil then
		return nil
	end

	local p1 = player:getpos()
	local p2 = p1

	if radius then
		p1 = vector.subtract(p1, radius)
		p2 = vector.add(p2, radius)
	end

	return p1, p2
end

function core.hash_node_position(pos)
	return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end

function core.get_position_from_hash(hash)
	local pos = {}
	pos.x = (hash%65536) - 32768
	hash = math.floor(hash/65536)
	pos.y = (hash%65536) - 32768
	hash = math.floor(hash/65536)
	pos.z = (hash%65536) - 32768
	return pos
end

function core.get_item_group(name, group)
	if not core.registered_items[name] or not
			core.registered_items[name].groups[group] then
		return 0
	end
	return core.registered_items[name].groups[group]
end

function core.get_node_group(name, group)
	core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
	return core.get_item_group(name, group)
end

function core.setting_get_pos(name)
	local value = core.setting_get(name)
	if not value then
		return nil
	end
	return core.string_to_pos(value)
end

-- To be overriden by protection mods
function core.is_protected(pos, name)
	return false
end

function core.record_protection_violation(pos, name)
	for _, func in pairs(core.registered_on_protection_violation) do
		func(pos, name)
	end
end

local raillike_ids = {}
local raillike_cur_id = 0
function core.raillike_group(name)
	local id = raillike_ids[name]
	if not id then
		raillike_cur_id = raillike_cur_id + 1
		raillike_ids[name] = raillike_cur_id
		id = raillike_cur_id
	end
	return id
end

-- HTTP callback interface
function core.http_add_fetch(httpenv)
	httpenv.fetch = function(req, callback)
		local handle = httpenv.fetch_async(req)

		local function update_http_status()
			local res = httpenv.fetch_async_get(handle)
			if res.completed then
				callback(res)
			else
				core.after(0, update_http_status)
			end
		end
		core.after(0, update_http_status)
	end

	return httpenv
end