summaryrefslogtreecommitdiff
path: root/src/guiInventoryMenu.h
blob: ed8df88fc4a2744cd374ba4aa5d4e8ac40477c94 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER

#include "common_irrlicht.h"
#include "inventory.h"
#include "inventorymanager.h"
#include "utility.h"
#include "modalMenu.h"

class IGameDef;
class InventoryManager;

void drawItemStack(video::IVideoDriver *driver,
		gui::IGUIFont *font,
		const ItemStack &item,
		const core::rect<s32> &rect,
		const core::rect<s32> *clip,
		IGameDef *gamedef);

class GUIInventoryMenu : public GUIModalMenu
{
	struct ItemSpec
	{
		ItemSpec()
		{
			i = -1;
		}
		ItemSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname,
				s32 a_i)
		{
			inventoryloc = a_inventoryloc;
			listname = a_listname;
			i = a_i;
		}
		bool isValid() const
		{
			return i != -1;
		}

		InventoryLocation inventoryloc;
		std::string listname;
		s32 i;
	};

	struct ListDrawSpec
	{
		ListDrawSpec()
		{
		}
		ListDrawSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname,
				v2s32 a_pos, v2s32 a_geom)
		{
			inventoryloc = a_inventoryloc;
			listname = a_listname;
			pos = a_pos;
			geom = a_geom;
		}

		InventoryLocation inventoryloc;
		std::string listname;
		v2s32 pos;
		v2s32 geom;
	};
public:
	struct DrawSpec
	{
		DrawSpec()
		{
		}
		DrawSpec(const std::string &a_type,
				const InventoryLocation &a_name,
				const std::string &a_subname,
				v2s32 a_pos,
				v2s32 a_geom)
		{
			type = a_type;
			name = a_name;
			subname = a_subname;
			pos = a_pos;
			geom = a_geom;
		}

		std::string type;
		InventoryLocation name;
		std::string subname;
		v2s32 pos;
		v2s32 geom;
	};
	
	// See .cpp for format
	static v2s16 makeDrawSpecArrayFromString(
			core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
			const std::string &data,
			const InventoryLocation &current_location);

	GUIInventoryMenu(gui::IGUIEnvironment* env,
			gui::IGUIElement* parent, s32 id,
			IMenuManager *menumgr,
			v2s16 menu_size,
			InventoryManager *invmgr,
			IGameDef *gamedef
			);
	~GUIInventoryMenu();

	void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
	{
		m_init_draw_spec = init_draw_spec;
	}

	void removeChildren();
	/*
		Remove and re-add (or reposition) stuff
	*/
	void regenerateGui(v2u32 screensize);
	
	ItemSpec getItemAtPos(v2s32 p) const;
	void drawList(const ListDrawSpec &s, int phase);
	void drawSelectedItem();
	void drawMenu();
	void updateSelectedItem();

	bool OnEvent(const SEvent& event);
	
protected:
	v2s32 getBasePos() const
	{
		return padding + AbsoluteRect.UpperLeftCorner;
	}

	v2s16 m_menu_size;

	v2s32 padding;
	v2s32 spacing;
	v2s32 imgsize;
	
	InventoryManager *m_invmgr;
	IGameDef *m_gamedef;

	core::array<DrawSpec> m_init_draw_spec;
	core::array<ListDrawSpec> m_draw_spec;

	ItemSpec *m_selected_item;
	u32 m_selected_amount;
	bool m_selected_dragging;

	v2s32 m_pointer;
	gui::IGUIStaticText *m_tooltip_element;
};

#endif