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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER

#include "common_irrlicht.h"
#include "inventory.h"
#include "utility.h"
#include "modalMenu.h"

void drawInventoryItem(gui::IGUIEnvironment* env,
		InventoryItem *item, core::rect<s32> rect,
		const core::rect<s32> *clip=0);

class GUIInventoryMenu : public GUIModalMenu
{
	struct ItemSpec
	{
		ItemSpec()
		{
			i = -1;
		}
		ItemSpec(const std::string &a_name, s32 a_i)
		{
			listname = a_name;
			i = a_i;
		}
		bool isValid() const
		{
			return i != -1;
		}

		std::string listname;
		s32 i;
	};

	struct ListDrawSpec
	{
		ListDrawSpec()
		{
		}
		ListDrawSpec(const std::string &a_name, v2s32 a_pos, v2s32 a_geom)
		{
			listname = a_name;
			pos = a_pos;
			geom = a_geom;
		}

		std::string listname;
		v2s32 pos;
		v2s32 geom;
	};

public:
	GUIInventoryMenu(gui::IGUIEnvironment* env,
			gui::IGUIElement* parent, s32 id,
			Inventory *inventory,
			Queue<InventoryAction*> *actions,
			IMenuManager *menumgr);
	~GUIInventoryMenu();

	void removeChildren();
	/*
		Remove and re-add (or reposition) stuff
	*/
	void regenerateGui(v2u32 screensize);
	
	ItemSpec getItemAtPos(v2s32 p) const;
	void drawList(const ListDrawSpec &s);
	void drawMenu();

	bool OnEvent(const SEvent& event);
	
private:
	v2s32 getBasePos() const
	{
		return padding + AbsoluteRect.UpperLeftCorner;
	}

	v2s32 padding;
	v2s32 spacing;
	v2s32 imgsize;

	core::array<ListDrawSpec> m_draw_positions;

	Inventory *m_inventory;

	ItemSpec *m_selected_item;
	Queue<InventoryAction*> *m_actions;
};

#endif

id='n366' href='#n366'>366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610
/*
Minetest
Copyright (C) 2013 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "guiEngine.h"

#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "guiMainMenu.h"
#include "sound.h"
#include "sound_openal.h"
#include "clouds.h"
#include "httpfetch.h"
#include "log.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
#include "irrlicht_changes/static_text.h"

#ifdef __ANDROID__
#include "client/tile.h"
#include <GLES/gl.h>
#endif


/******************************************************************************/
/** TextDestGuiEngine                                                         */
/******************************************************************************/
TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
{
	m_engine = engine;
}

/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
	m_engine->getScriptIface()->handleMainMenuButtons(fields);
}

/******************************************************************************/
void TextDestGuiEngine::gotText(std::wstring text)
{
	m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}

/******************************************************************************/
/** MenuTextureSource                                                         */
/******************************************************************************/
MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
{
	m_driver = driver;
}

/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
	for (std::set<std::string>::iterator it = m_to_delete.begin();
			it != m_to_delete.end(); ++it) {
		const char *tname = (*it).c_str();
		video::ITexture *texture = m_driver->getTexture(tname);
		m_driver->removeTexture(texture);
	}
}

/******************************************************************************/
video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
	if(id)
		*id = 0;
	if(name.empty())
		return NULL;
	m_to_delete.insert(name);

#ifdef __ANDROID__
	video::IImage *image = m_driver->createImageFromFile(name.c_str());
	if (image) {
		image = Align2Npot2(image, m_driver);
		video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
		image->drop();
		return retval;
	}
#endif
	return m_driver->getTexture(name.c_str());
}

/******************************************************************************/
/** MenuMusicFetcher                                                          */
/******************************************************************************/
void MenuMusicFetcher::fetchSounds(const std::string &name,
			std::set<std::string> &dst_paths,
			std::set<std::string> &dst_datas)
{
	if(m_fetched.count(name))
		return;
	m_fetched.insert(name);
	std::string base;
	base = porting::path_share + DIR_DELIM + "sounds";
	dst_paths.insert(base + DIR_DELIM + name + ".ogg");
	int i;
	for(i=0; i<10; i++)
		dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
	base = porting::path_user + DIR_DELIM + "sounds";
	dst_paths.insert(base + DIR_DELIM + name + ".ogg");
	for(i=0; i<10; i++)
		dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
}

/******************************************************************************/
/** GUIEngine                                                                 */
/******************************************************************************/
GUIEngine::GUIEngine(	irr::IrrlichtDevice* dev,
						JoystickController *joystick,
						gui::IGUIElement* parent,
						IMenuManager *menumgr,
						scene::ISceneManager* smgr,
						MainMenuData* data,
						bool& kill) :
	m_device(dev),
	m_parent(parent),
	m_menumanager(menumgr),
	m_smgr(smgr),
	m_data(data),
	m_texture_source(NULL),
	m_sound_manager(NULL),
	m_formspecgui(0),
	m_buttonhandler(0),
	m_menu(0),
	m_kill(kill),
	m_startgame(false),
	m_script(0),
	m_scriptdir(""),
	m_irr_toplefttext(0),
	m_clouds_enabled(true),
	m_cloud()
{
	//initialize texture pointers
	for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
		m_textures[i].texture = NULL;
	}
	// is deleted by guiformspec!
	m_buttonhandler = new TextDestGuiEngine(this);

	//create texture source
	m_texture_source = new MenuTextureSource(m_device->getVideoDriver());

	//create soundmanager
	MenuMusicFetcher soundfetcher;
#if USE_SOUND
	m_sound_manager = createOpenALSoundManager(&soundfetcher);
#endif
	if(!m_sound_manager)
		m_sound_manager = &dummySoundManager;

	//create topleft header
	m_toplefttext = L"";

	core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
		g_fontengine->getTextHeight());
	rect += v2s32(4, 0);

	m_irr_toplefttext =
		addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
			rect, false, true, 0, -1);

	//create formspecsource
	m_formspecgui = new FormspecFormSource("");

	/* Create menu */
	m_menu = new GUIFormSpecMenu(m_device,
			joystick,
			m_parent,
			-1,
			m_menumanager,
			NULL /* &client */,
			m_texture_source,
			m_formspecgui,
			m_buttonhandler,
			false);

	m_menu->allowClose(false);
	m_menu->lockSize(true,v2u32(800,600));

	// Initialize scripting

	infostream << "GUIEngine: Initializing Lua" << std::endl;

	m_script = new MainMenuScripting(this);

	try {
		m_script->setMainMenuData(&m_data->script_data);
		m_data->script_data.errormessage = "";

		if (!loadMainMenuScript()) {
			errorstream << "No future without main menu!" << std::endl;
			abort();
		}

		run();
	} catch (LuaError &e) {
		errorstream << "Main menu error: " << e.what() << std::endl;
		m_data->script_data.errormessage = e.what();
	}

	m_menu->quitMenu();
	m_menu->drop();
	m_menu = NULL;
}

/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
	// Set main menu path (for core.get_mainmenu_path())
	m_scriptdir = g_settings->get("main_menu_path");
	if (m_scriptdir.empty()) {
		m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
	}

	// Load builtin (which will load the main menu script)
	std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
	try {
		m_script->loadScript(script);
		// Menu script loaded
		return true;
	} catch (const ModError &e) {
		errorstream << "GUIEngine: execution of menu script failed: "
			<< e.what() << std::endl;
	}

	return false;
}

/******************************************************************************/
void GUIEngine::run()
{
	// Always create clouds because they may or may not be
	// needed based on the game selected
	video::IVideoDriver* driver = m_device->getVideoDriver();

	cloudInit();

	unsigned int text_height = g_fontengine->getTextHeight();

	while(m_device->run() && (!m_startgame) && (!m_kill))
	{
		//check if we need to update the "upper left corner"-text
		if (text_height != g_fontengine->getTextHeight()) {
			updateTopLeftTextSize();
			text_height = g_fontengine->getTextHeight();
		}

		driver->beginScene(true, true, video::SColor(255,140,186,250));

		if (m_clouds_enabled)
		{
			cloudPreProcess();
			drawOverlay(driver);
		}
		else
			drawBackground(driver);

		drawHeader(driver);
		drawFooter(driver);

		m_device->getGUIEnvironment()->drawAll();

		driver->endScene();

		if (m_clouds_enabled)
			cloudPostProcess();
		else
			sleep_ms(25);

		m_script->step();

#ifdef __ANDROID__
		m_menu->getAndroidUIInput();
#endif
	}
}

/******************************************************************************/
GUIEngine::~GUIEngine()
{
	video::IVideoDriver* driver = m_device->getVideoDriver();
	FATAL_ERROR_IF(driver == 0, "Could not get video driver");

	if(m_sound_manager != &dummySoundManager){
		delete m_sound_manager;
		m_sound_manager = NULL;
	}

	infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
	delete m_script;

	m_irr_toplefttext->setText(L"");

	//clean up texture pointers
	for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
		if (m_textures[i].texture != NULL)
			driver->removeTexture(m_textures[i].texture);
	}

	delete m_texture_source;

	if (m_cloud.clouds)
		m_cloud.clouds->drop();
}

/******************************************************************************/
void GUIEngine::cloudInit()
{
	m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
			m_smgr, -1, rand(), 100);
	m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));

	m_cloud.camera = m_smgr->addCameraSceneNode(0,
				v3f(0,0,0), v3f(0, 60, 100));
	m_cloud.camera->setFarValue(10000);

	m_cloud.lasttime = m_device->getTimer()->getTime();
}

/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
	u32 time = m_device->getTimer()->getTime();

	if(time > m_cloud.lasttime)
		m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
	else
		m_cloud.dtime = 0;

	m_cloud.lasttime = time;

	m_cloud.clouds->step(m_cloud.dtime*3);
	m_cloud.clouds->render();
	m_smgr->drawAll();
}

/******************************************************************************/
void GUIEngine::cloudPostProcess()
{
	float fps_max = g_settings->getFloat("pause_fps_max");
	// Time of frame without fps limit
	u32 busytime_u32;

	// not using getRealTime is necessary for wine
	u32 time = m_device->getTimer()->getTime();
	if(time > m_cloud.lasttime)
		busytime_u32 = time - m_cloud.lasttime;
	else
		busytime_u32 = 0;

	// FPS limiter
	u32 frametime_min = 1000./fps_max;

	if(busytime_u32 < frametime_min) {
		u32 sleeptime = frametime_min - busytime_u32;
		m_device->sleep(sleeptime);
	}
}

/******************************************************************************/
void GUIEngine::drawBackground(video::IVideoDriver* driver)
{
	v2u32 screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;

	/* If no texture, draw background of solid color */
	if(!texture){
		video::SColor color(255,80,58,37);
		core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
		driver->draw2DRectangle(color, rect, NULL);
		return;
	}

	v2u32 sourcesize = texture->getOriginalSize();

	if (m_textures[TEX_LAYER_BACKGROUND].tile)
	{
		v2u32 tilesize(
				MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
				MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
		for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
		{
			for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
			{
				draw2DImageFilterScaled(driver, texture,
					core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
					core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
					NULL, NULL, true);
			}
		}
		return;
	}

	/* Draw background texture */
	draw2DImageFilterScaled(driver, texture,
		core::rect<s32>(0, 0, screensize.X, screensize.Y),
		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
		NULL, NULL, true);
}

/******************************************************************************/
void GUIEngine::drawOverlay(video::IVideoDriver* driver)
{
	v2u32 screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	/* Draw background texture */
	v2u32 sourcesize = texture->getOriginalSize();
	draw2DImageFilterScaled(driver, texture,
		core::rect<s32>(0, 0, screensize.X, screensize.Y),
		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
		NULL, NULL, true);
}

/******************************************************************************/
void GUIEngine::drawHeader(video::IVideoDriver* driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	f32 mult = (((f32)screensize.Width / 2.0)) /
			((f32)texture->getOriginalSize().Width);

	v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
			((f32)texture->getOriginalSize().Height) * mult);

	// Don't draw the header if there isn't enough room
	s32 free_space = (((s32)screensize.Height)-320)/2;

	if (free_space > splashsize.Y) {
		core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
		splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
				((free_space/2)-splashsize.Y/2)+10);

	video::SColor bgcolor(255,50,50,50);

	draw2DImageFilterScaled(driver, texture, splashrect,
		core::rect<s32>(core::position2d<s32>(0,0),
		core::dimension2di(texture->getOriginalSize())),
		NULL, NULL, true);
	}
}

/******************************************************************************/
void GUIEngine::drawFooter(video::IVideoDriver* driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	f32 mult = (((f32)screensize.Width)) /
			((f32)texture->getOriginalSize().Width);

	v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
			((f32)texture->getOriginalSize().Height) * mult);

	// Don't draw the footer if there isn't enough room
	s32 free_space = (((s32)screensize.Height)-320)/2;

	if (free_space > footersize.Y) {
		core::rect<s32> rect(0,0,footersize.X,footersize.Y);
		rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
		rect -= v2s32(footersize.X/2, 0);

		draw2DImageFilterScaled(driver, texture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(texture->getOriginalSize())),
			NULL, NULL, true);
	}
}

/******************************************************************************/
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
		bool tile_image, unsigned int minsize)
{
	video::IVideoDriver* driver = m_device->getVideoDriver();
	FATAL_ERROR_IF(driver == 0, "Could not get video driver");

	if (m_textures[layer].texture != NULL)
	{
		driver->removeTexture(m_textures[layer].texture);
		m_textures[layer].texture = NULL;
	}

	if ((texturepath == "") || !fs::PathExists(texturepath))
	{
		return false;
	}

	m_textures[layer].texture = driver->getTexture(texturepath.c_str());
	m_textures[layer].tile    = tile_image;
	m_textures[layer].minsize = minsize;

	if (m_textures[layer].texture == NULL)
	{
		return false;
	}

	return true;
}

/******************************************************************************/
bool GUIEngine::downloadFile(std::string url, std::string target)
{
#if USE_CURL
	std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);

	if (!target_file.good()) {
		return false;
	}

	HTTPFetchRequest fetch_request;
	HTTPFetchResult fetch_result;
	fetch_request.url = url;
	fetch_request.caller = HTTPFETCH_SYNC;
	fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
	httpfetch_sync(fetch_request, fetch_result);

	if (!fetch_result.succeeded) {