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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER

#include "noise.h"
#include "nodedef.h"
#include "mapnode.h"
#include "util/string.h"
#include "util/container.h"

#define MAPGEN_DEFAULT MAPGEN_V7
#define MAPGEN_DEFAULT_NAME "v7"

/////////////////// Mapgen flags
#define MG_TREES       0x01  // Deprecated. Moved into mgv6 flags
#define MG_CAVES       0x02
#define MG_DUNGEONS    0x04
#define MG_FLAT        0x08  // Deprecated. Moved into mgv6 flags
#define MG_LIGHT       0x10
#define MG_DECORATIONS 0x20

typedef u8 biome_t;  // copy from mg_biome.h to avoid an unnecessary include

class Settings;
class MMVManip;
class INodeDefManager;

extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_gennotify[];

class Biome;
class BiomeGen;
struct BiomeParams;
class BiomeManager;
class EmergeManager;
class MapBlock;
class VoxelManipulator;
struct BlockMakeData;
class VoxelArea;
class Map;

enum MapgenObject {
	MGOBJ_VMANIP,
	MGOBJ_HEIGHTMAP,
	MGOBJ_BIOMEMAP,
	MGOBJ_HEATMAP,
	MGOBJ_HUMIDMAP,
	MGOBJ_GENNOTIFY
};

enum GenNotifyType {
	GENNOTIFY_DUNGEON,
	GENNOTIFY_TEMPLE,
	GENNOTIFY_CAVE_BEGIN,
	GENNOTIFY_CAVE_END,
	GENNOTIFY_LARGECAVE_BEGIN,
	GENNOTIFY_LARGECAVE_END,
	GENNOTIFY_DECORATION,
	NUM_GENNOTIFY_TYPES
};

// TODO(hmmmm/paramat): make stone type selection dynamic
enum MgStoneType {
	MGSTONE_STONE,
	MGSTONE_DESERT_STONE,
	MGSTONE_SANDSTONE,
};

struct GenNotifyEvent {
	GenNotifyType type;
	v3s16 pos;
	u32 id;
};

class GenerateNotifier {
public:
	GenerateNotifier();
	GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);

	void setNotifyOn(u32 notify_on);
	void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);

	bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
	void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
		bool peek_events=false);

private:
	u32 m_notify_on;
	std::set<u32> *m_notify_on_deco_ids;
	std::list<GenNotifyEvent> m_notify_events;
};

enum MapgenType {
	MAPGEN_V5,
	MAPGEN_V6,
	MAPGEN_V7,
	MAPGEN_FLAT,
	MAPGEN_FRACTAL,
	MAPGEN_VALLEYS,
	MAPGEN_SINGLENODE,
	MAPGEN_INVALID,
};

struct MapgenParams {
	MapgenType mgtype;
	s16 chunksize;
	u64 seed;
	s16 water_level;
	u32 flags;

	BiomeParams *bparams;

	MapgenParams() :
		mgtype(MAPGEN_DEFAULT),
		chunksize(5),
		seed(0),
		water_level(1),
		flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
		bparams(NULL)
	{
	}

	virtual ~MapgenParams();

	virtual void readParams(const Settings *settings);
	virtual void writeParams(Settings *settings) const;
};


/*
	Generic interface for map generators.  All mapgens must inherit this class.
	If a feature exposed by a public member pointer is not supported by a
	certain mapgen, it must be set to NULL.

	Apart from makeChunk, getGroundLevelAtPoint, and getSpawnLevelAtPoint, all
	methods can be used by constructing a Mapgen base class and setting the
	appropriate public members (e.g. vm, ndef, and so on).
*/
class Mapgen {
public:
	s32 seed;
	int water_level;
	u32 flags;
	bool generating;
	int id;

	MMVManip *vm;
	INodeDefManager *ndef;

	u32 blockseed;
	s16 *heightmap;
	biome_t *biomemap;
	v3s16 csize;

	BiomeGen *biomegen;
	GenerateNotifier gennotify;

	Mapgen();
	Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
	virtual ~Mapgen();

	virtual MapgenType getType() const { return MAPGEN_INVALID; }

	static u32 getBlockSeed(v3s16 p, s32 seed);
	static u32 getBlockSeed2(v3s16 p, s32 seed);
	s16 findGroundLevelFull(v2s16 p2d);
	s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
	s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
	void updateHeightmap(v3s16 nmin, v3s16 nmax);
	void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);

	void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
	void lightSpread(VoxelArea &a, v3s16 p, u8 light);
	void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
		bool propagate_shadow = true);
	void propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow);
	void spreadLight(v3s16 nmin, v3s16 nmax);

	virtual void makeChunk(BlockMakeData *data) {}
	virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }

	// getSpawnLevelAtPoint() is a function within each mapgen that returns a
	// suitable y co-ordinate for player spawn ('suitable' usually meaning
	// within 16 nodes of water_level). If a suitable spawn level cannot be
	// found at the specified (X, Z) 'MAX_MAP_GENERATION_LIMIT' is returned to
	// signify this and to cause Server::findSpawnPos() to try another (X, Z).
	virtual int getSpawnLevelAtPoint(v2s16 p) { return 0; }

	// Mapgen management functions
	static MapgenType getMapgenType(const std::string &mgname);
	static const char *getMapgenName(MapgenType mgtype);
	static Mapgen *createMapgen(MapgenType mgtype, int mgid,
		MapgenParams *params, EmergeManager *emerge);
	static MapgenParams *createMapgenParams(MapgenType mgtype);
	static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden);

private:
	// isLiquidHorizontallyFlowable() is a helper function for updateLiquid()
	// that checks whether there are floodable nodes without liquid beneath
	// the node at index vi.
	inline bool isLiquidHorizontallyFlowable(u32 vi, v3s16 em);
	DISABLE_CLASS_COPY(Mapgen);
};

/*
	MapgenBasic is a Mapgen implementation that handles basic functionality
	the majority of conventional mapgens will probably want to use, but isn't
	generic enough to be included as part of the base Mapgen class (such as
	generating biome terrain over terrain node skeletons, generating caves,
	dungeons, etc.)

	Inherit MapgenBasic instead of Mapgen to add this basic functionality to
	your mapgen without having to reimplement it.  Feel free to override any of
	these methods if you desire different or more advanced behavior.

	Note that you must still create your own generateTerrain implementation when
	inheriting MapgenBasic.
*/
class MapgenBasic : public Mapgen {
public:
	MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
	virtual ~MapgenBasic();

	virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
	virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
	virtual MgStoneType generateBiomes();
	virtual void dustTopNodes();

protected:
	EmergeManager *m_emerge;
	BiomeManager *m_bmgr;

	Noise *noise_filler_depth;

	v3s16 node_min;
	v3s16 node_max;
	v3s16 full_node_min;
	v3s16 full_node_max;

	// Content required for generateBiomes
	content_t c_stone;
	content_t c_water_source;
	content_t c_river_water_source;
	content_t c_desert_stone;
	content_t c_sandstone;

	// Content required for generateDungeons
	content_t c_cobble;
	content_t c_stair_cobble;
	content_t c_mossycobble;
	content_t c_stair_desert_stone;
	content_t c_sandstonebrick;
	content_t c_stair_sandstone_block;

	int ystride;
	int zstride;
	int zstride_1d;
	int zstride_1u1d;

	u32 spflags;

	NoiseParams np_cave1;
	NoiseParams np_cave2;
	float cave_width;
};

#endif
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#include "guiTable.h"
#include <queue>
#include <sstream>
#include <utility>
#include <string.h>
#include <IGUISkin.h>
#include <IGUIFont.h>
#include <IGUIScrollBar.h>
#include "debug.h"
#include "log.h"
#include "tile.h"
#include "gettime.h"
#include "util/string.h"
#include "util/numeric.h"
#include "guiFormSpecMenu.h" // for parseColor()

/*
	GUITable
*/

GUITable::GUITable(gui::IGUIEnvironment *env,
		gui::IGUIElement* parent, s32 id,
		core::rect<s32> rectangle,
		ISimpleTextureSource *tsrc
):
	gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle),
	m_tsrc(tsrc),
	m_is_textlist(false),
	m_has_tree_column(false),
	m_selected(-1),
	m_sel_column(0),
	m_sel_doubleclick(false),
	m_keynav_time(0),
	m_keynav_buffer(L""),
	m_border(true),
	m_color(255, 255, 255, 255),
	m_background(255, 0, 0, 0),
	m_highlight(255, 70, 100, 50),
	m_highlight_text(255, 255, 255, 255),
	m_rowheight(1),
	m_font(NULL),
	m_scrollbar(NULL)
{
	assert(tsrc != NULL);

	gui::IGUISkin* skin = Environment->getSkin();

	m_font = skin->getFont();
	if (m_font) {
		m_font->grab();
		m_rowheight = m_font->getDimension(L"A").Height + 4;
		m_rowheight = MYMAX(m_rowheight, 1);
	}

	const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
	m_scrollbar = Environment->addScrollBar(false,
			core::rect<s32>(RelativeRect.getWidth() - s,
					0,
					RelativeRect.getWidth(),
					RelativeRect.getHeight()),
			this, -1);
	m_scrollbar->setSubElement(true);
	m_scrollbar->setTabStop(false);
	m_scrollbar->setAlignment(gui::EGUIA_LOWERRIGHT, gui::EGUIA_LOWERRIGHT,
			gui::EGUIA_UPPERLEFT, gui::EGUIA_LOWERRIGHT);
	m_scrollbar->setVisible(false);
	m_scrollbar->setPos(0);

	setTabStop(true);
	setTabOrder(-1);
	updateAbsolutePosition();
}

GUITable::~GUITable()
{
	for (size_t i = 0; i < m_rows.size(); ++i)
		delete[] m_rows[i].cells;

	if (m_font)
		m_font->drop();
}

GUITable::Option GUITable::splitOption(const std::string &str)
{
	size_t equal_pos = str.find('=');
	if (equal_pos == std::string::npos)
		return GUITable::Option(str, "");
	else
		return GUITable::Option(str.substr(0, equal_pos),
				str.substr(equal_pos + 1));
}

void GUITable::setTextList(const std::vector<std::string> &content,
		bool transparent)
{
	clear();

	if (transparent) {
		m_background.setAlpha(0);
		m_border = false;
	}

	m_is_textlist = true;

	s32 empty_string_index = allocString("");

	m_rows.resize(content.size());
	for (s32 i = 0; i < (s32) content.size(); ++i) {
		Row *row = &m_rows[i];
		row->cells = new Cell[1];
		row->cellcount = 1;
		row->indent = 0;
		row->visible_index = i;
		m_visible_rows.push_back(i);

		Cell *cell = row->cells;
		cell->xmin = 0;
		cell->xmax = 0x7fff;  // something large enough
		cell->xpos = 6;
		cell->content_type = COLUMN_TYPE_TEXT;
		cell->content_index = empty_string_index;
		cell->tooltip_index = empty_string_index;
		cell->color.set(255, 255, 255, 255);
		cell->color_defined = false;
		cell->reported_column = 1;

		// parse row content (color)
		const std::string &s = content[i];
		if (s[0] == '#' && s[1] == '#') {
			// double # to escape
			cell->content_index = allocString(s.substr(2));
		}
		else if (s[0] == '#' && s.size() >= 7 &&
				GUIFormSpecMenu::parseColor(
					s.substr(0,7), cell->color, false)) {
			// single # for color
			cell->color_defined = true;
			cell->content_index = allocString(s.substr(7));
		}
		else {
			// no #, just text
			cell->content_index = allocString(s);
		}

	}

	allocationComplete();

	// Clamp scroll bar position
	updateScrollBar();
}

void GUITable::setTable(const TableOptions &options,
		const TableColumns &columns,
		std::vector<std::string> &content)
{
	clear();

	// Naming conventions:
	// i is always a row index, 0-based
	// j is always a column index, 0-based
	// k is another index, for example an option index

	// Handle table options
	video::SColor default_color(255, 255, 255, 255);
	s32 opendepth = 0;
	for (size_t k = 0; k < options.size(); ++k) {
		const std::string &name = options[k].name;
		const std::string &value = options[k].value;
		if (name == "color")
			GUIFormSpecMenu::parseColor(value, m_color, false);
		else if (name == "background")
			GUIFormSpecMenu::parseColor(value, m_background, false);
		else if (name == "border")
			m_border = is_yes(value);
		else if (name == "highlight")
			GUIFormSpecMenu::parseColor(value, m_highlight, false);
		else if (name == "highlight_text")
			GUIFormSpecMenu::parseColor(value, m_highlight_text, false);
		else if (name == "opendepth")
			opendepth = stoi(value);
		else
			errorstream<<"Invalid table option: \""<<name<<"\""
				<<" (value=\""<<value<<"\")"<<std::endl;
	}

	// Get number of columns and rows
	// note: error case columns.size() == 0 was handled above
	s32 colcount = columns.size();
	assert(colcount >= 1);
	// rowcount = ceil(cellcount / colcount) but use integer arithmetic
	s32 rowcount = (content.size() + colcount - 1) / colcount;
	assert(rowcount >= 0);
	// Append empty strings to content if there is an incomplete row
	s32 cellcount = rowcount * colcount;
	while (content.size() < (u32) cellcount)
		content.push_back("");

	// Create temporary rows (for processing columns)
	struct TempRow {
		// Current horizontal position (may different between rows due
		// to indent/tree columns, or text/image columns with width<0)
		s32 x;
		// Tree indentation level
		s32 indent;
		// Next cell: Index into m_strings or m_images
		s32 content_index;
		// Next cell: Width in pixels
		s32 content_width;
		// Vector of completed cells in this row
		std::vector<Cell> cells;
		// Stores colors and how long they last (maximum column index)
		std::vector<std::pair<video::SColor, s32> > colors;

		TempRow(): x(0), indent(0), content_index(0), content_width(0) {}
	};
	TempRow *rows = new TempRow[rowcount];

	// Get em width. Pedantically speaking, the width of "M" is not
	// necessarily the same as the em width, but whatever, close enough.
	s32 em = 6;
	if (m_font)
		em = m_font->getDimension(L"M").Width;

	s32 default_tooltip_index = allocString("");

	std::map<s32, s32> active_image_indices;

	// Process content in column-major order
	for (s32 j = 0; j < colcount; ++j) {
		// Check column type
		ColumnType columntype = COLUMN_TYPE_TEXT;
		if (columns[j].type == "text")
			columntype = COLUMN_TYPE_TEXT;
		else if (columns[j].type == "image")
			columntype = COLUMN_TYPE_IMAGE;
		else if (columns[j].type == "color")
			columntype = COLUMN_TYPE_COLOR;
		else if (columns[j].type == "indent")
			columntype = COLUMN_TYPE_INDENT;
		else if (columns[j].type == "tree")
			columntype = COLUMN_TYPE_TREE;
		else
			errorstream<<"Invalid table column type: \""
				<<columns[j].type<<"\""<<std::endl;

		// Process column options
		s32 padding = myround(0.5 * em);
		s32 tooltip_index = default_tooltip_index;
		s32 align = 0;
		s32 width = 0;
		s32 span = colcount;

		if (columntype == COLUMN_TYPE_INDENT) {
			padding = 0; // default indent padding
		}
		if (columntype == COLUMN_TYPE_INDENT ||
				columntype == COLUMN_TYPE_TREE) {
			width = myround(em * 1.5); // default indent width
		}

		for (size_t k = 0; k < columns[j].options.size(); ++k) {
			const std::string &name = columns[j].options[k].name;
			const std::string &value = columns[j].options[k].value;
			if (name == "padding")
				padding = myround(stof(value) * em);
			else if (name == "tooltip")
				tooltip_index = allocString(value);
			else if (name == "align" && value == "left")
				align = 0;
			else if (name == "align" && value == "center")
				align = 1;
			else if (name == "align" && value == "right")
				align = 2;
			else if (name == "align" && value == "inline")
				align = 3;
			else if (name == "width")
				width = myround(stof(value) * em);
			else if (name == "span" && columntype == COLUMN_TYPE_COLOR)
				span = stoi(value);
			else if (columntype == COLUMN_TYPE_IMAGE &&
					!name.empty() &&
					string_allowed(name, "0123456789")) {
				s32 content_index = allocImage(value);
				active_image_indices.insert(std::make_pair(
							stoi(name),
							content_index));
			}
			else {
				errorstream<<"Invalid table column option: \""<<name<<"\""
					<<" (value=\""<<value<<"\")"<<std::endl;
			}
		}

		// If current column type can use information from "color" columns,
		// find out which of those is currently active
		if (columntype == COLUMN_TYPE_TEXT) {
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];
				while (!row->colors.empty() && row->colors.back().second < j)
					row->colors.pop_back();
			}
		}

		// Make template for new cells
		Cell newcell;
		memset(&newcell, 0, sizeof newcell);
		newcell.content_type = columntype;
		newcell.tooltip_index = tooltip_index;
		newcell.reported_column = j+1;

		if (columntype == COLUMN_TYPE_TEXT) {
			// Find right edge of column
			s32 xmax = 0;
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];
				row->content_index = allocString(content[i * colcount + j]);
				const core::stringw &text = m_strings[row->content_index];
				row->content_width = m_font ?
					m_font->getDimension(text.c_str()).Width : 0;
				row->content_width = MYMAX(row->content_width, width);
				s32 row_xmax = row->x + padding + row->content_width;
				xmax = MYMAX(xmax, row_xmax);
			}
			// Add a new cell (of text type) to each row
			for (s32 i = 0; i < rowcount; ++i) {
				newcell.xmin = rows[i].x + padding;
				alignContent(&newcell, xmax, rows[i].content_width, align);
				newcell.content_index = rows[i].content_index;
				newcell.color_defined = !rows[i].colors.empty();
				if (newcell.color_defined)
					newcell.color = rows[i].colors.back().first;
				rows[i].cells.push_back(newcell);
				rows[i].x = newcell.xmax;
			}
		}
		else if (columntype == COLUMN_TYPE_IMAGE) {
			// Find right edge of column
			s32 xmax = 0;
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];
				row->content_index = -1;

				// Find content_index. Image indices are defined in
				// column options so check active_image_indices.
				s32 image_index = stoi(content[i * colcount + j]);
				std::map<s32, s32>::iterator image_iter =
					active_image_indices.find(image_index);
				if (image_iter != active_image_indices.end())
					row->content_index = image_iter->second;

				// Get texture object (might be NULL)
				video::ITexture *image = NULL;
				if (row->content_index >= 0)
					image = m_images[row->content_index];

				// Get content width and update xmax
				row->content_width = image ? image->getOriginalSize().Width : 0;
				row->content_width = MYMAX(row->content_width, width);
				s32 row_xmax = row->x + padding + row->content_width;
				xmax = MYMAX(xmax, row_xmax);
			}
			// Add a new cell (of image type) to each row
			for (s32 i = 0; i < rowcount; ++i) {
				newcell.xmin = rows[i].x + padding;
				alignContent(&newcell, xmax, rows[i].content_width, align);
				newcell.content_index = rows[i].content_index;
				rows[i].cells.push_back(newcell);
				rows[i].x = newcell.xmax;
			}
			active_image_indices.clear();
		}
		else if (columntype == COLUMN_TYPE_COLOR) {
			for (s32 i = 0; i < rowcount; ++i) {
				video::SColor cellcolor(255, 255, 255, 255);
				if (GUIFormSpecMenu::parseColor(content[i * colcount + j], cellcolor, true))
					rows[i].colors.push_back(std::make_pair(cellcolor, j+span));
			}
		}
		else if (columntype == COLUMN_TYPE_INDENT ||
				columntype == COLUMN_TYPE_TREE) {
			// For column type "tree", reserve additional space for +/-
			// Also enable special processing for treeview-type tables
			s32 content_width = 0;
			if (columntype == COLUMN_TYPE_TREE) {
				content_width = m_font ? m_font->getDimension(L"+").Width : 0;
				m_has_tree_column = true;
			}
			// Add a new cell (of indent or tree type) to each row
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];

				s32 indentlevel = stoi(content[i * colcount + j]);
				indentlevel = MYMAX(indentlevel, 0);
				if (columntype == COLUMN_TYPE_TREE)
					row->indent = indentlevel;

				newcell.xmin = row->x + padding;
				newcell.xpos = newcell.xmin + indentlevel * width;
				newcell.xmax = newcell.xpos + content_width;
				newcell.content_index = 0;
				newcell.color_defined = !rows[i].colors.empty();
				if (newcell.color_defined)
					newcell.color = rows[i].colors.back().first;
				row->cells.push_back(newcell);
				row->x = newcell.xmax;
			}
		}
	}

	// Copy temporary rows to not so temporary rows
	if (rowcount >= 1) {
		m_rows.resize(rowcount);
		for (s32 i = 0; i < rowcount; ++i) {
			Row *row = &m_rows[i];
			row->cellcount = rows[i].cells.size();
			row->cells = new Cell[row->cellcount];
			memcpy((void*) row->cells, (void*) &rows[i].cells[0],
					row->cellcount * sizeof(Cell));
			row->indent = rows[i].indent;
			row->visible_index = i;
			m_visible_rows.push_back(i);
		}
	}

	if (m_has_tree_column) {
		// Treeview: convent tree to indent cells on leaf rows
		for (s32 i = 0; i < rowcount; ++i) {
			if (i == rowcount-1 || m_rows[i].indent >= m_rows[i+1].indent)
				for (s32 j = 0; j < m_rows[i].cellcount; ++j)
					if (m_rows[i].cells[j].content_type == COLUMN_TYPE_TREE)
						m_rows[i].cells[j].content_type = COLUMN_TYPE_INDENT;
		}

		// Treeview: close rows according to opendepth option
		std::set<s32> opened_trees;
		for (s32 i = 0; i < rowcount; ++i)
			if (m_rows[i].indent < opendepth)
				opened_trees.insert(i);
		setOpenedTrees(opened_trees);
	}

	// Delete temporary information used only during setTable()
	delete[] rows;
	allocationComplete();

	// Clamp scroll bar position
	updateScrollBar();
}

void GUITable::clear()
{
	// Clean up cells and rows
	for (size_t i = 0; i < m_rows.size(); ++i)
		delete[] m_rows[i].cells;
	m_rows.clear();
	m_visible_rows.clear();

	// Get colors from skin
	gui::IGUISkin *skin = Environment->getSkin();
	m_color          = skin->getColor(gui::EGDC_BUTTON_TEXT);
	m_background     = skin->getColor(gui::EGDC_3D_HIGH_LIGHT);
	m_highlight      = skin->getColor(gui::EGDC_HIGH_LIGHT);
	m_highlight_text = skin->getColor(gui::EGDC_HIGH_LIGHT_TEXT);

	// Reset members
	m_is_textlist = false;
	m_has_tree_column = false;
	m_selected = -1;
	m_sel_column = 0;
	m_sel_doubleclick = false;
	m_keynav_time = 0;
	m_keynav_buffer = L"";
	m_border = true;
	m_strings.clear();
	m_images.clear();
	m_alloc_strings.clear();
	m_alloc_images.clear();
}

std::string GUITable::checkEvent()
{
	s32 sel = getSelected();
	assert(sel >= 0);

	if (sel == 0) {
		return "INV";
	}

	std::ostringstream os(std::ios::binary);
	if (m_sel_doubleclick) {
		os<<"DCL:";
		m_sel_doubleclick = false;
	}
	else {
		os<<"CHG:";
	}
	os<<sel;
	if (!m_is_textlist) {
		os<<":"<<m_sel_column;
	}
	return os.str();
}

s32 GUITable::getSelected() const
{
	if (m_selected < 0)
		return 0;

	assert(m_selected >= 0 && m_selected < (s32) m_visible_rows.size());
	return m_visible_rows[m_selected] + 1;
}

void GUITable::setSelected(s32 index)
{
	m_selected = -1;
	m_sel_column = 0;
	m_sel_doubleclick = false;

	--index;

	s32 rowcount = m_rows.size();

	if (index >= rowcount)
		index = rowcount - 1;
	while (index >= 0 && m_rows[index].visible_index < 0)
		--index;
	if (index >= 0) {
		m_selected = m_rows[index].visible_index;
		assert(m_selected >= 0 && m_selected < (s32) m_visible_rows.size());
	}

	autoScroll();
}

GUITable::DynamicData GUITable::getDynamicData() const
{
	DynamicData dyndata;
	dyndata.selected = getSelected();
	dyndata.scrollpos = m_scrollbar->getPos();
	dyndata.keynav_time = m_keynav_time;
	dyndata.keynav_buffer = m_keynav_buffer;
	if (m_has_tree_column)
		getOpenedTrees(dyndata.opened_trees);
	return dyndata;
}

void GUITable::setDynamicData(const DynamicData &dyndata)
{
	if (m_has_tree_column)
		setOpenedTrees(dyndata.opened_trees);

	m_keynav_time = dyndata.keynav_time;
	m_keynav_buffer = dyndata.keynav_buffer;

	m_scrollbar->setPos(dyndata.scrollpos);

	setSelected(dyndata.selected);
	m_sel_column = 0;
	m_sel_doubleclick = false;
}

const c8* GUITable::getTypeName() const
{
	return "GUITable";
}

void GUITable::updateAbsolutePosition()
{
	IGUIElement::updateAbsolutePosition();
	updateScrollBar();
}

void GUITable::draw()
{
	if (!IsVisible)
		return;

	gui::IGUISkin *skin = Environment->getSkin();

	// draw background

	bool draw_background = m_background.getAlpha() > 0;
	if (m_border)
		skin->draw3DSunkenPane(this, m_background,
				true, draw_background,
				AbsoluteRect, &AbsoluteClippingRect);
	else if (draw_background)
		skin->draw2DRectangle(this, m_background,
				AbsoluteRect, &AbsoluteClippingRect);

	// get clipping rect

	core::rect<s32> client_clip(AbsoluteRect);
	client_clip.UpperLeftCorner.Y += 1;
	client_clip.UpperLeftCorner.X += 1;
	client_clip.LowerRightCorner.Y -= 1;
	client_clip.LowerRightCorner.X -=
		m_scrollbar->isVisible() ?
		skin->getSize(gui::EGDS_SCROLLBAR_SIZE) :
		1;
	client_clip.clipAgainst(AbsoluteClippingRect);

	// draw visible rows

	s32 scrollpos = m_scrollbar->getPos();
	s32 row_min = scrollpos / m_rowheight;
	s32 row_max = (scrollpos + AbsoluteRect.getHeight() - 1)
			/ m_rowheight + 1;
	row_max = MYMIN(row_max, (s32) m_visible_rows.size());

	core::rect<s32> row_rect(AbsoluteRect);
	if (m_scrollbar->isVisible())
		row_rect.LowerRightCorner.X -=
			skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
	row_rect.UpperLeftCorner.Y += row_min * m_rowheight - scrollpos;
	row_rect.LowerRightCorner.Y = row_rect.UpperLeftCorner.Y + m_rowheight;

	for (s32 i = row_min; i < row_max; ++i) {
		Row *row = &m_rows[m_visible_rows[i]];
		bool is_sel = i == m_selected;
		video::SColor color = m_color;

		if (is_sel) {
			skin->draw2DRectangle(this, m_highlight, row_rect, &client_clip);
			color = m_highlight_text;
		}

		for (s32 j = 0; j < row->cellcount; ++j)
			drawCell(&row->cells[j], color, row_rect, client_clip);

		row_rect.UpperLeftCorner.Y += m_rowheight;
		row_rect.LowerRightCorner.Y += m_rowheight;
	}

	// Draw children
	IGUIElement::draw();
}

void GUITable::drawCell(const Cell *cell, video::SColor color,
		const core::rect<s32> &row_rect,
		const core::rect<s32> &client_clip)
{
	if ((cell->content_type == COLUMN_TYPE_TEXT)
			|| (cell->content_type == COLUMN_TYPE_TREE)) {

		core::rect<s32> text_rect = row_rect;
		text_rect.UpperLeftCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xpos;
		text_rect.LowerRightCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xmax;

		if (cell->color_defined)
			color = cell->color;

		if (m_font) {
			if (cell->content_type == COLUMN_TYPE_TEXT)
				m_font->draw(m_strings[cell->content_index],
						text_rect, color,
						false, true, &client_clip);
			else // tree
				m_font->draw(cell->content_index ? L"+" : L"-",
						text_rect, color,
						false, true, &client_clip);
		}
	}
	else if (cell->content_type == COLUMN_TYPE_IMAGE) {

		if (cell->content_index < 0)
			return;

		video::IVideoDriver *driver = Environment->getVideoDriver();
		video::ITexture *image = m_images[cell->content_index];

		if (image) {
			core::position2d<s32> dest_pos =
					row_rect.UpperLeftCorner;
			dest_pos.X += cell->xpos;
			core::rect<s32> source_rect(
					core::position2d<s32>(0, 0),
					image->getOriginalSize());
			s32 imgh = source_rect.LowerRightCorner.Y;
			s32 rowh = row_rect.getHeight();
			if (imgh < rowh)
				dest_pos.Y += (rowh - imgh) / 2;
			else
				source_rect.LowerRightCorner.Y = rowh;

			video::SColor color(255, 255, 255, 255);

			driver->draw2DImage(image, dest_pos, source_rect,
					&client_clip, color, true);
		}
	}
}

bool GUITable::OnEvent(const SEvent &event)
{
	if (!isEnabled())
		return IGUIElement::OnEvent(event);

	if (event.EventType == EET_KEY_INPUT_EVENT) {
		if (event.KeyInput.PressedDown && (
				event.KeyInput.Key == KEY_DOWN ||
				event.KeyInput.Key == KEY_UP   ||
				event.KeyInput.Key == KEY_HOME ||
				event.KeyInput.Key == KEY_END  ||
				event.KeyInput.Key == KEY_NEXT ||
				event.KeyInput.Key == KEY_PRIOR)) {
			s32 offset = 0;
			switch (event.KeyInput.Key) {
				case KEY_DOWN:
					offset = 1;
					break;
				case KEY_UP:
					offset = -1;
					break;
				case KEY_HOME:
					offset = - (s32) m_visible_rows.size();
					break;
				case KEY_END:
					offset = m_visible_rows.size();
					break;
				case KEY_NEXT:
					offset = AbsoluteRect.getHeight() / m_rowheight;
					break;
				case KEY_PRIOR:
					offset = - (s32) (AbsoluteRect.getHeight() / m_rowheight);
					break;
				default:
					break;
			}
			s32 old_selected = m_selected;
			s32 rowcount = m_visible_rows.size();
			if (rowcount != 0) {
				m_selected = rangelim(m_selected + offset, 0, rowcount-1);
				autoScroll();
			}

			if (m_selected != old_selected)
				sendTableEvent(0, false);

			return true;
		}
		else if (event.KeyInput.PressedDown && (
				event.KeyInput.Key == KEY_LEFT ||
				event.KeyInput.Key == KEY_RIGHT)) {
			// Open/close subtree via keyboard
			if (m_selected >= 0) {
				int dir = event.KeyInput.Key == KEY_LEFT ? -1 : 1;
				toggleVisibleTree(m_selected, dir, true);
			}
			return true;
		}
		else if (!event.KeyInput.PressedDown && (
				event.KeyInput.Key == KEY_RETURN ||
				event.KeyInput.Key == KEY_SPACE)) {
			sendTableEvent(0, true);
			return true;
		}
		else if (event.KeyInput.Key == KEY_ESCAPE ||
				event.KeyInput.Key == KEY_SPACE) {
			// pass to parent
		}
		else if (event.KeyInput.PressedDown && event.KeyInput.Char) {
			// change selection based on text as it is typed
			s32 now = getTimeMs();
			if (now - m_keynav_time >= 500)
				m_keynav_buffer = L"";
			m_keynav_time = now;

			// add to key buffer if not a key repeat
			if (!(m_keynav_buffer.size() == 1 &&
					m_keynav_buffer[0] == event.KeyInput.Char)) {
				m_keynav_buffer.append(event.KeyInput.Char);
			}

			// find the selected item, starting at the current selection
			// dont change selection if the key buffer matches the current item
			s32 old_selected = m_selected;
			s32 start = MYMAX(m_selected, 0);
			s32 rowcount = m_visible_rows.size();
			for (s32 k = 1; k < rowcount; ++k) {
				s32 current = start + k;
				if (current >= rowcount)
					current -= rowcount;
				if (doesRowStartWith(getRow(current), m_keynav_buffer)) {
					m_selected = current;
					break;
				}
			}
			autoScroll();
			if (m_selected != old_selected)
				sendTableEvent(0, false);

			return true;
		}
	}
	if (event.EventType == EET_MOUSE_INPUT_EVENT) {
		core::position2d<s32> p(event.MouseInput.X, event.MouseInput.Y);

		if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
			m_scrollbar->setPos(m_scrollbar->getPos() +
					(event.MouseInput.Wheel < 0 ? -1 : 1) *
					- (s32) m_rowheight / 2);
			return true;
		}

		// Find hovered row and cell
		bool really_hovering = false;
		s32 row_i = getRowAt(p.Y, really_hovering);
		const Cell *cell = NULL;
		if (really_hovering) {
			s32 cell_j = getCellAt(p.X, row_i);
			if (cell_j >= 0)
				cell = &(getRow(row_i)->cells[cell_j]);
		}

		// Update tooltip
		setToolTipText(cell ? m_strings[cell->tooltip_index].c_str() : L"");

		if (event.MouseInput.isLeftPressed() &&
				(isPointInside(p) ||
				 event.MouseInput.Event == EMIE_MOUSE_MOVED)) {
			s32 sel_column = 0;
			bool sel_doubleclick = (event.MouseInput.Event
					== EMIE_LMOUSE_DOUBLE_CLICK);
			bool plusminus_clicked = false;

			// For certain events (left click), report column
			// Also open/close subtrees when the +/- is clicked
			if (cell && (
					event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN ||
					event.MouseInput.Event == EMIE_LMOUSE_DOUBLE_CLICK ||
					event.MouseInput.Event == EMIE_LMOUSE_TRIPLE_CLICK)) {
				sel_column = cell->reported_column;
				if (cell->content_type == COLUMN_TYPE_TREE)
					plusminus_clicked = true;
			}

			if (plusminus_clicked) {
				if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
					toggleVisibleTree(row_i, 0, false);
				}
			}
			else {
				// Normal selection
				s32 old_selected = m_selected;
				m_selected = row_i;
				autoScroll();

				if (m_selected != old_selected ||
						sel_column >= 1 ||
						sel_doubleclick) {
					sendTableEvent(sel_column, sel_doubleclick);
				}
			}
		}
		return true;
	}
	if (event.EventType == EET_GUI_EVENT &&
			event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED &&
			event.GUIEvent.Caller == m_scrollbar) {
		// Don't pass events from our scrollbar to the parent
		return true;
	}

	return IGUIElement::OnEvent(event);
}

/******************************************************************************/
/* GUITable helper functions                                                  */
/******************************************************************************/

s32 GUITable::allocString(const std::string &text)
{
	std::map<std::string, s32>::iterator it = m_alloc_strings.find(text);
	if (it == m_alloc_strings.end()) {
		s32 id = m_strings.size();
		std::wstring wtext = narrow_to_wide(text);
		m_strings.push_back(core::stringw(wtext.c_str()));
		m_alloc_strings.insert(std::make_pair(text, id));
		return id;
	}
	else {
		return it->second;
	}
}

s32 GUITable::allocImage(const std::string &imagename)
{
	std::map<std::string, s32>::iterator it = m_alloc_images.find(imagename);
	if (it == m_alloc_images.end()) {
		s32 id = m_images.size();
		m_images.push_back(m_tsrc->getTexture(imagename));
		m_alloc_images.insert(std::make_pair(imagename, id));
		return id;
	}
	else {
		return it->second;
	}
}

void GUITable::allocationComplete()
{
	// Called when done with creating rows and cells from table data,
	// i.e. when allocString and allocImage won't be called anymore
	m_alloc_strings.clear();
	m_alloc_images.clear();
}

const GUITable::Row* GUITable::getRow(s32 i) const
{
	if (i >= 0 && i < (s32) m_visible_rows.size())
		return &m_rows[m_visible_rows[i]];
	else
		return NULL;
}

bool GUITable::doesRowStartWith(const Row *row, const core::stringw &str) const
{
	if (row == NULL)
		return false;

	for (s32 j = 0; j < row->cellcount; ++j) {
		Cell *cell = &row->cells[j];
		if (cell->content_type == COLUMN_TYPE_TEXT) {
			const core::stringw &cellstr = m_strings[cell->content_index];
			if (cellstr.size() >= str.size() &&
					str.equals_ignore_case(cellstr.subString(0, str.size())))
				return true;
		}
	}
	return false;
}

s32 GUITable::getRowAt(s32 y, bool &really_hovering) const
{
	really_hovering = false;

	s32 rowcount = m_visible_rows.size();
	if (rowcount == 0)
		return -1;

	// Use arithmetic to find row
	s32 rel_y = y - AbsoluteRect.UpperLeftCorner.Y - 1;
	s32 i = (rel_y + m_scrollbar->getPos()) / m_rowheight;

	if (i >= 0 && i < rowcount) {
		really_hovering = true;
		return i;
	}
	else if (i < 0)
		return 0;
	else
		return rowcount - 1;

}

s32 GUITable::getCellAt(s32 x, s32 row_i) const
{
	const Row *row = getRow(row_i);
	if (row == NULL)
		return -1;

	// Use binary search to find cell in row
	s32 rel_x = x - AbsoluteRect.UpperLeftCorner.X - 1;
	s32 jmin = 0;
	s32 jmax = row->cellcount - 1;
	while (jmin < jmax) {
		s32 pivot = jmin + (jmax - jmin) / 2;
		assert(pivot >= 0 && pivot < row->cellcount);
		const Cell *cell = &row->cells[pivot];

		if (rel_x >= cell->xmin && rel_x <= cell->xmax)
			return pivot;
		else if (rel_x < cell->xmin)
			jmax = pivot - 1;
		else
			jmin = pivot + 1;
	}

	if (jmin >= 0 && jmin < row->cellcount &&
			rel_x >= row->cells[jmin].xmin &&
			rel_x <= row->cells[jmin].xmax)
		return jmin;
	else
		return -1;
}

void GUITable::autoScroll()
{
	if (m_selected >= 0) {
		s32 pos = m_scrollbar->getPos();
		s32 maxpos = m_selected * m_rowheight;
		s32 minpos = maxpos - (AbsoluteRect.getHeight() - m_rowheight);
		if (pos > maxpos)
			m_scrollbar->setPos(maxpos);
		else if (pos < minpos)
			m_scrollbar->setPos(minpos);
	}
}

void GUITable::updateScrollBar()
{
	s32 totalheight = m_rowheight * m_visible_rows.size();
	s32 scrollmax = MYMAX(0, totalheight - AbsoluteRect.getHeight());
	m_scrollbar->setVisible(scrollmax > 0);
	m_scrollbar->setMax(scrollmax);
	m_scrollbar->setSmallStep(m_rowheight);
	m_scrollbar->setLargeStep(2 * m_rowheight);
}

void GUITable::sendTableEvent(s32 column, bool doubleclick)
{
	m_sel_column = column;
	m_sel_doubleclick = doubleclick;
	if (Parent) {
		SEvent e;
		memset(&e, 0, sizeof e);
		e.EventType = EET_GUI_EVENT;
		e.GUIEvent.Caller = this;
		e.GUIEvent.Element = 0;
		e.GUIEvent.EventType = gui::EGET_TABLE_CHANGED;
		Parent->OnEvent(e);
	}
}

void GUITable::getOpenedTrees(std::set<s32> &opened_trees) const
{
	opened_trees.clear();
	s32 rowcount = m_rows.size();
	for (s32 i = 0; i < rowcount - 1; ++i) {
		if (m_rows[i].indent < m_rows[i+1].indent &&
				m_rows[i+1].visible_index != -2)
			opened_trees.insert(i);
	}
}

void GUITable::setOpenedTrees(const std::set<s32> &opened_trees)
{
	s32 old_selected = getSelected();

	std::vector<s32> parents;
	std::vector<s32> closed_parents;

	m_visible_rows.clear();

	for (size_t i = 0; i < m_rows.size(); ++i) {
		Row *row = &m_rows[i];

		// Update list of ancestors
		while (!parents.empty() && m_rows[parents.back()].indent >= row->indent)
			parents.pop_back();
		while (!closed_parents.empty() &&
				m_rows[closed_parents.back()].indent >= row->indent)
			closed_parents.pop_back();

		assert(closed_parents.size() <= parents.size());

		if (closed_parents.empty()) {
			// Visible row
			row->visible_index = m_visible_rows.size();
			m_visible_rows.push_back(i);
		}
		else if (parents.back() == closed_parents.back()) {
			// Invisible row, direct parent is closed
			row->visible_index = -2;
		}
		else {
			// Invisible row, direct parent is open, some ancestor is closed
			row->visible_index = -1;
		}

		// If not a leaf, add to parents list
		if (i < m_rows.size()-1 && row->indent < m_rows[i+1].indent) {
			parents.push_back(i);

			s32 content_index = 0; // "-", open
			if (opened_trees.count(i) == 0) {
				closed_parents.push_back(i);
				content_index = 1; // "+", closed
			}

			// Update all cells of type "tree"
			for (s32 j = 0; j < row->cellcount; ++j)
				if (row->cells[j].content_type == COLUMN_TYPE_TREE)
					row->cells[j].content_index = content_index;
		}
	}

	updateScrollBar();

	setSelected(old_selected);
}

void GUITable::openTree(s32 to_open)
{
	std::set<s32> opened_trees;
	getOpenedTrees(opened_trees);
	opened_trees.insert(to_open);
	setOpenedTrees(opened_trees);
}

void GUITable::closeTree(s32 to_close)
{
	std::set<s32> opened_trees;
	getOpenedTrees(opened_trees);
	opened_trees.erase(to_close);
	setOpenedTrees(opened_trees);
}

// The following function takes a visible row index (hidden rows skipped)
// dir: -1 = left (close), 0 = auto (toggle), 1 = right (open)
void GUITable::toggleVisibleTree(s32 row_i, int dir, bool move_selection)
{
	// Check if the chosen tree is currently open
	const Row *row = getRow(row_i);
	if (row == NULL)
		return;

	bool was_open = false;
	for (s32 j = 0; j < row->cellcount; ++j) {
		if (row->cells[j].content_type == COLUMN_TYPE_TREE) {
			was_open = row->cells[j].content_index == 0;
			break;
		}
	}

	// Check if the chosen tree should be opened
	bool do_open = !was_open;
	if (dir < 0)
		do_open = false;
	else if (dir > 0)
		do_open = true;

	// Close or open the tree; the heavy lifting is done by setOpenedTrees
	if (was_open && !do_open)
		closeTree(m_visible_rows[row_i]);
	else if (!was_open && do_open)
		openTree(m_visible_rows[row_i]);

	// Change selected row if requested by caller,
	// this is useful for keyboard navigation
	if (move_selection) {
		s32 sel = row_i;
		if (was_open && do_open) {
			// Move selection to first child
			const Row *maybe_child = getRow(sel + 1);
			if (maybe_child && maybe_child->indent > row->indent)
				sel++;
		}
		else if (!was_open && !do_open) {
			// Move selection to parent
			assert(getRow(sel) != NULL);
			while (sel > 0 && getRow(sel - 1)->indent >= row->indent)
				sel--;
			sel--;
			if (sel < 0)  // was root already selected?
				sel = row_i;
		}
		if (sel != m_selected) {
			m_selected = sel;
			autoScroll();
			sendTableEvent(0, false);
		}
	}
}

void GUITable::alignContent(Cell *cell, s32 xmax, s32 content_width, s32 align)
{
	// requires that cell.xmin, cell.xmax are properly set
	// align = 0: left aligned, 1: centered, 2: right aligned, 3: inline
	if (align == 0) {
		cell->xpos = cell->xmin;
		cell->xmax = xmax;
	}
	else if (align == 1) {
		cell->xpos = (cell->xmin + xmax - content_width) / 2;
		cell->xmax = xmax;
	}
	else if (align == 2) {
		cell->xpos = xmax - content_width;
		cell->xmax = xmax;
	}
	else {
		// inline alignment: the cells of the column don't have an aligned
		// right border, the right border of each cell depends on the content
		cell->xpos = cell->xmin;
		cell->xmax = cell->xmin + content_width;
	}
}