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path: root/init.lua
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-- rideable horse

mobs:register_mob("mob_horse:horse", {
	type = "animal",
	visual = "mesh",
	visual_size = {x = 1.20, y = 1.20},
	mesh = "mobs_horse.x",
	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
	animation = { 
		speed_normal = 15,
		speed_run = 30,
		stand_start = 25,
		stand_end = 75,
		walk_start = 75,
		walk_end = 100,
		run_start = 75,
		run_end = 100,
	},
	textures = {
		{"mobs_horse.png"},
		{"mobs_horsepeg.png"},
		{"mobs_horseara.png"}
	},
	fear_height = 3,
	runaway = true,
	fly = false,
	walk_chance = 60,
	view_range = 5,
	follow = {"farming:wheat"},
	passive = true,
	hp_min = 12,
	hp_max = 16,
	armor = 200,
	lava_damage = 5,
	fall_damage = 5,
	water_damage = 1,
	makes_footstep_sound = true,
	drops = {
		{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
	},

	do_custom = function(self, dtime)

		-- set needed values if not already present
		if not self.v2 then
			self.v2 = 0
			self.max_speed_forward = 6
			self.max_speed_reverse = 2
			self.accel = 6
			self.terrain_type = 3
			self.driver_attach_at = {x = 0, y = 20, z = -2}
			self.driver_eye_offset = {x = 0, y = 3, z = 0}
		end

		-- if driver present allow control of horse
		if self.driver then

			mobs.drive(self, "walk", "stand", false, dtime)

			return false -- skip rest of mob functions
		end

		return true
	end,

	on_die = function(self, pos)

		-- drop saddle when horse is killed while riding
		-- also detach from horse properly
		if self.driver then
			minetest.add_item(pos, "mobs:saddle")
			mobs.detach(self.driver, {x = 1, y = 0, z = 1})
		end

	end,

	on_rightclick = function(self, clicker)

		-- make sure player is clicking
		if not clicker or not clicker:is_player() then
			return
		end

		-- feed, tame or heal horse
		if mobs:feed_tame(self, clicker, 10, true, true) then
			return
		end

		-- make sure tamed horse is being clicked by owner only
		if self.tamed and self.owner == clicker:get_player_name() then

			local inv = clicker:get_inventory()

			-- detatch player already riding horse
			if self.driver and clicker == self.driver then

				mobs.detach(clicker, {x = 1, y = 0, z = 1})

				-- add saddle back to inventory
				if inv:room_for_item("main", "mobs:saddle") then
					inv:add_item("main", "mobs:saddle")
				else
					minetest.add_item(clicker:getpos(), "mobs:saddle")
				end

			-- attach player to horse
			elseif not self.driver
			and clicker:get_wielded_item():get_name() == "mobs:saddle" then

				self.object:set_properties({stepheight = 1.1})
				mobs.attach(self, clicker)

				-- take saddle from inventory
				inv:remove_item("main", "mobs:saddle")
			end
		end

		-- used to capture horse with magic lasso
		mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
	end
})

mobs:spawn({
	name = "mob_horse:horse",
	nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
	min_light = 10,
	chance = 15000,
	min_height = 10,
	max_height = 31000,
	day_toggle = true,
})

mobs:register_egg("mob_horse:horse", "Horse", "wool_brown.png", 1)