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authorCalinou <calinou@opmbx.org>2014-05-02 11:45:03 +0200
committerCalinou <calinou@opmbx.org>2014-05-02 11:45:03 +0200
commit3ef87509475651025c9da60b20db94c74e7be9fa (patch)
treeea931e3733cc0fda41a1c13f1452cb9589bc1194
parent34f707d28376d190a942efa6e0abab09d64b9c70 (diff)
downloadmoreblocks-3ef87509475651025c9da60b20db94c74e7be9fa.tar.gz
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Remove unused stairsplus_convert.lua, code cleanup.
-rw-r--r--config.lua12
-rw-r--r--init.lua16
-rw-r--r--stairsplus.lua2
-rw-r--r--stairsplus/init.lua1
-rw-r--r--stairsplus_convert.lua133
5 files changed, 13 insertions, 151 deletions
diff --git a/config.lua b/config.lua
index 87092b4..19c548d 100644
--- a/config.lua
+++ b/config.lua
@@ -1,4 +1,3 @@
-
moreblocks.config = {}
local function getbool_default(setting, default)
@@ -12,19 +11,18 @@ end
local function setting(settingtype, name, default)
if settingtype == "bool" then
moreblocks.config[name] =
- getbool_default("moreblocks."..name, default)
+ getbool_default("moreblocks." .. name, default)
else
moreblocks.config[name] =
- minetest.setting_get("moreblocks."..name) or default
+ minetest.setting_get("moreblocks." .. name) or default
end
end
--- Whether to direct wood based on player yaw when placing the block (true or false)
+-- Whether to direct wood based on player yaw when placing the block (true or false).
setting("bool", "wood_facedir", true)
--- Allow stair/slab crafting without a circular saw or not (true or false)
+-- Allow stair/slab crafting without a circular saw or not (true or false).
setting("bool", "allow_stair_slab_crafting", false)
--- Show stairs/slabs/panels/microblocks in creative inventory (true or false)
+-- Show stairs/slabs/panels/microblocks in creative inventory (true or false).
setting("bool", "show_stairsplus_creative_inv", false)
-
diff --git a/init.lua b/init.lua
index 1a832db..574316d 100644
--- a/init.lua
+++ b/init.lua
@@ -1,6 +1,6 @@
--[[
-- More Blocks (moreblocks) by Calinou
--- Licensed under the zlib/libpng license for code and CC BY-SA for textures, see LICENSE.txt for info.
+-- Licensed under the zlib/ license for code and CC BY-SA 3.0 for textures, see LICENSE.txt for info.
--]]
moreblocks = {}
@@ -17,13 +17,13 @@ moreblocks.gettext = S
local modpath = minetest.get_modpath("moreblocks")
-dofile(modpath.."/config.lua")
-dofile(modpath.."/circular_saw.lua")
-dofile(modpath.."/stairsplus/init.lua")
-dofile(modpath.."/nodes.lua")
-dofile(modpath.."/redefinitions.lua")
-dofile(modpath.."/crafting.lua")
-dofile(modpath.."/aliases.lua")
+dofile(modpath .. "/config.lua")
+dofile(modpath .. "/circular_saw.lua")
+dofile(modpath .. "/stairsplus/init.lua")
+dofile(modpath .. "/nodes.lua")
+dofile(modpath .. "/redefinitions.lua")
+dofile(modpath .. "/crafting.lua")
+dofile(modpath .. "/aliases.lua")
if minetest.setting_getbool("log_mods") then
print(S("[moreblocks] loaded."))
diff --git a/stairsplus.lua b/stairsplus.lua
index 3f85902..458a722 100644
--- a/stairsplus.lua
+++ b/stairsplus.lua
@@ -1,5 +1,3 @@
-dofile(minetest.get_modpath("moreblocks").."/_config.txt")
-
-- Nodes will be called <modname>:{stair,slab,panel,micro}_<subname>
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
diff --git a/stairsplus/init.lua b/stairsplus/init.lua
index 74d7ddb..7cc0385 100644
--- a/stairsplus/init.lua
+++ b/stairsplus/init.lua
@@ -1,4 +1,3 @@
-
-- Nodes will be called <modname>:{stair,slab,panel,micro}_<subname>
local modpath = minetest.get_modpath("moreblocks").."/stairsplus"
diff --git a/stairsplus_convert.lua b/stairsplus_convert.lua
deleted file mode 100644
index 7d6b94b..0000000
--- a/stairsplus_convert.lua
+++ /dev/null
@@ -1,133 +0,0 @@
--- Function to convert all stairs/slabs/etc nodes from
--- inverted, wall, etc to regular + 6d facedir
-
-local dirs1 = { 21, 20, 23, 22, 21 }
-local dirs2 = { 15, 8, 17, 6, 15 }
-local dirs3 = { 14, 11, 16, 5, 14 }
-
-function register_6dfacedir_conversion(modname, material)
- --print("Register stairsplus 6d facedir conversion")
- --print('ABM for '..modname..' "'..material..'"')
-
- local objects_list1 = {
- modname..":slab_" .. material .. "_inverted",
- modname..":slab_" .. material .. "_quarter_inverted",
- modname..":slab_" .. material .. "_three_quarter_inverted",
- modname..":stair_" .. material .. "_inverted",
- modname..":stair_" .. material .. "_wall",
- modname..":stair_" .. material .. "_wall_half",
- modname..":stair_" .. material .. "_wall_half_inverted",
- modname..":stair_" .. material .. "_half_inverted",
- modname..":stair_" .. material .. "_right_half_inverted",
- modname..":panel_" .. material .. "_vertical",
- modname..":panel_" .. material .. "_top",
- }
-
- local objects_list2 = {
- modname..":slab_" .. material .. "_wall",
- modname..":slab_" .. material .. "_quarter_wall",
- modname..":slab_" .. material .. "_three_quarter_wall",
- modname..":stair_" .. material .. "_inner_inverted",
- modname..":stair_" .. material .. "_outer_inverted",
- modname..":micro_" .. material .. "_top"
- }
-
- for j in ipairs(objects_list1) do
- local flip_upside_down = false
- local flip_to_wall = false
-
- local object = objects_list1[j]
- local dest_object = objects_list1[j]
-
- if string.find(dest_object, "_inverted") then
- flip_upside_down = true
- dest_object = string.gsub(dest_object, "_inverted", "")
- end
-
- if string.find(dest_object, "_top") then
- flip_upside_down = true
- dest_object = string.gsub(dest_object, "_top", "")
- end
-
- if string.find(dest_object, "_wall") then
- flip_to_wall = true
- dest_object = string.gsub(dest_object, "_wall", "")
- end
-
- if string.find(dest_object, "_vertical") then
- flip_to_wall = true
- dest_object = string.gsub(dest_object, "_vertical", "")
- end
-
- if string.find(dest_object, "_half") and not string.find(dest_object, "_right_half") then
- dest_object = string.gsub(dest_object, "_half", "_right_half")
- elseif string.find(dest_object, "_right_half") then
- dest_object = string.gsub(dest_object, "_right_half", "_half")
- end
-
- --print(" +---> convert "..object)
- --print(" | to "..dest_object)
-
- minetest.register_abm({
- nodenames = { object },
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local fdir = node.param2 or 0
-
- if flip_upside_down and not flip_to_wall then
- nfdir = dirs1[fdir+2]
- elseif flip_to_wall and not flip_upside_down then
- nfdir = dirs2[fdir+1]
- elseif flip_to_wall and flip_upside_down then
- nfdir = dirs3[fdir+2]
- end
- minetest.env:add_node(pos, {name = dest_object, param2 = nfdir})
- end
- })
- end
-
- for j in ipairs(objects_list2) do
- local flip_upside_down = false
- local flip_to_wall = false
-
- local object = objects_list2[j]
- local dest_object = objects_list2[j]
-
- if string.find(dest_object, "_inverted") then
- flip_upside_down = true
- dest_object = string.gsub(dest_object, "_inverted", "")
- end
-
- if string.find(dest_object, "_top") then
- flip_upside_down = true
- dest_object = string.gsub(dest_object, "_top", "")
- end
-
- if string.find(dest_object, "_wall") then
- flip_to_wall = true
- dest_object = string.gsub(dest_object, "_wall", "")
- end
-
- --print(" +---> convert "..object)
- --print(" | to "..dest_object)
-
- minetest.register_abm({
- nodenames = { object },
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local fdir = node.param2
- local nfdir = 20
-
- if flip_upside_down and not flip_to_wall then
- nfdir = dirs1[fdir+1]
- elseif flip_to_wall and not flip_upside_down then
- nfdir = dirs2[fdir+2]
-
- end
- minetest.env:add_node(pos, {name = dest_object, param2 = nfdir})
- end
- })
- end
-end