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authorAuke Kok <sofar@foo-projects.org>2016-02-19 13:31:12 -0800
committerAuke Kok <sofar@foo-projects.org>2016-02-19 13:35:36 -0800
commitf92a938d7590e68c2a34d45866a52aa09d6c8fd6 (patch)
tree99b0809f5437080f5350d746509cf06c98c8e254 /locale
parent1eafd4473d9e504756fa2fcceaade6cab62943a4 (diff)
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Prevent glass slabs from becoming transparent on sides/bottom.
For all glasslike drawtype nodes, the tiles contain up to 2 textures. The second texture is for "connected" glass, but that likely is a transparent texture. If we use the `tiles` def without modification, we will make all those slabs/slopes transparent on all sides except the top. To fix, we remove the tiles[2] from the tiledef in case the node is a glasslike drawtype.
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