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authorRichard Qian <richWiki101@gmail.com>2016-12-03 11:53:07 -0600
committerHugo Locurcio <hugo.l@openmailbox.org>2016-12-03 18:53:07 +0100
commitde620e4ff8c0ec04001ad4df5cfd7ed0c6927c77 (patch)
tree959e0b03a74ab215aae93375fcd084ccaec33980 /nodes.lua
parent7f06db2200909e7e501b5092ae7b330bcef05d2a (diff)
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Some fixes for keeping in line with the default game (#59)
* Tweak some nodes - Add function for recently-added metal sounds, and make copper patina use this sound - Add all the wood tiles to the wood group - Make empty bookshelf usable as fuel for half the time of book and vessel shelves (for 15 seconds) * Return the books when crafting enpty bookshelves
Diffstat (limited to 'nodes.lua')
-rw-r--r--nodes.lua18
1 files changed, 10 insertions, 8 deletions
diff --git a/nodes.lua b/nodes.lua
index da61b3f..b052027 100644
--- a/nodes.lua
+++ b/nodes.lua
@@ -11,6 +11,7 @@ local sound_wood = default.node_sound_wood_defaults()
local sound_stone = default.node_sound_stone_defaults()
local sound_glass = default.node_sound_glass_defaults()
local sound_leaves = default.node_sound_leaves_defaults()
+local sound_metal = default.node_sound_metal_defaults()
local function tile_tiles(name)
local tex = "moreblocks_" ..name.. ".png"
@@ -31,7 +32,7 @@ local nodes = {
},
["wood_tile_flipped"] = {
description = S("Wooden Tile"),
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
@@ -43,40 +44,40 @@ local nodes = {
},
["wood_tile_center"] = {
description = S("Centered Wooden Tile"),
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
sounds = sound_wood,
},
["wood_tile_full"] = {
description = S("Full Wooden Tile"),
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
tiles = tile_tiles("wood_tile_full"),
sounds = sound_wood,
},
["wood_tile_up"] = {
description = S("Upwards Wooden Tile"),
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
tiles = {"default_wood.png^moreblocks_wood_tile_up.png"},
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_down"] = {
description = S("Downwards Wooden Tile"),
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_up.png^[transformR180"},
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_left"] = {
description = S("Leftwards Wooden Tile"),
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_up.png^[transformR270"},
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_right"] = {
description = S("Rightwards Wooden Tile"),
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_up.png^[transformR90"},
sounds = sound_wood,
no_stairs = true,
@@ -186,6 +187,7 @@ local nodes = {
"moreblocks_empty_bookshelf.png"},
groups = {snappy = 2, choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = sound_wood,
+ furnace_burntime = 15,
no_stairs = true,
},
["coal_stone"] = {
@@ -319,7 +321,7 @@ local nodes = {
["copperpatina"] = {
description = S("Copper Patina Block"),
groups = {cracky = 1, level = 2},
- sounds = sound_stone,
+ sounds = sound_metal,
},
}