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author | Auke Kok <sofar@foo-projects.org> | 2016-02-19 13:31:12 -0800 |
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committer | Auke Kok <sofar@foo-projects.org> | 2016-02-19 13:35:36 -0800 |
commit | f92a938d7590e68c2a34d45866a52aa09d6c8fd6 (patch) | |
tree | 99b0809f5437080f5350d746509cf06c98c8e254 /textures/moreblocks_grey_bricks.png | |
parent | 1eafd4473d9e504756fa2fcceaade6cab62943a4 (diff) | |
download | moreblocks-f92a938d7590e68c2a34d45866a52aa09d6c8fd6.tar.gz moreblocks-f92a938d7590e68c2a34d45866a52aa09d6c8fd6.tar.bz2 moreblocks-f92a938d7590e68c2a34d45866a52aa09d6c8fd6.zip |
Prevent glass slabs from becoming transparent on sides/bottom.
For all glasslike drawtype nodes, the tiles contain up to 2
textures. The second texture is for "connected" glass, but that
likely is a transparent texture. If we use the `tiles` def without
modification, we will make all those slabs/slopes transparent on all
sides except the top.
To fix, we remove the tiles[2] from the tiledef in case the node is
a glasslike drawtype.
Diffstat (limited to 'textures/moreblocks_grey_bricks.png')
0 files changed, 0 insertions, 0 deletions