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author | ywang <yw05@forksworld.de> | 2019-12-04 00:14:12 +0100 |
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committer | ywang <yw05@forksworld.de> | 2020-04-12 16:04:58 +0200 |
commit | 2db7eab62e4339688a6d6e6613fefbc2d5074170 (patch) | |
tree | 593fd3376b0a0c8ece2424d9a9764cce804673b4 | |
parent | 0d1c5a873c0a727b9f4d7a77adbff96fa5845a41 (diff) | |
download | advtrains-2db7eab62e4339688a6d6e6613fefbc2d5074170.tar.gz advtrains-2db7eab62e4339688a6d6e6613fefbc2d5074170.tar.bz2 advtrains-2db7eab62e4339688a6d6e6613fefbc2d5074170.zip |
Update trainlogic to use new LZB function
-rw-r--r-- | advtrains/trainlogic.lua | 290 |
1 files changed, 145 insertions, 145 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 3c0d02e..edcddd2 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -59,7 +59,7 @@ advtrains.mainloop_trainlogic=function(dtime) advtrains.playersbypts[ptspos]=player end end - + if tp_player_tmr<=0 then -- teleport players to their train every 2 seconds for _, player in pairs(minetest.get_connected_players()) do @@ -78,28 +78,28 @@ advtrains.mainloop_trainlogic=function(dtime) 5. make trains do other stuff (c) ]]-- local t=os.clock() - + for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=k advtrains.train_ensure_init(k, v) end - + advtrains.lock_path_inval = true - + for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=k advtrains.train_step_b(k, v, dtime) end - + for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=k advtrains.train_step_c(k, v, dtime) end - + advtrains.lock_path_inval = false - + advtrains.atprint_context_tid=nil - + atprintbm("trainsteps", t) endstep() end @@ -238,7 +238,7 @@ function advtrains.train_ensure_init(id, train) atwarn(debug.traceback()) return nil end - + train.dirty = true if train.no_step then return nil end @@ -247,12 +247,12 @@ function advtrains.train_ensure_init(id, train) assertdef(train, "acceleration", 0) assertdef(train, "id", id) assertdef(train, "ctrl", {}) - - + + if not train.drives_on or not train.max_speed then advtrains.update_trainpart_properties(id) end - + --restore path if not train.path then if not train.last_pos then @@ -274,9 +274,9 @@ function advtrains.train_ensure_init(id, train) Result: log flood. ]] end - + local result = advtrains.path_create(train, train.last_pos, train.last_connid or 1, train.last_frac or 0) - + if result==false then atlog("Train",id,": Restoring path failed, node at",train.last_pos,"is gone! Train will be disabled. You can try to place a rail at this position and restart the server.") train.no_step = true @@ -290,31 +290,31 @@ function advtrains.train_ensure_init(id, train) end -- by now, we should have a working initial path train.wait_for_path = false - + advtrains.update_trainpart_properties(id) recalc_end_index(train) - + --atdebug("Train",id,": Successfully restored path at",train.last_pos," connid",train.last_connid," frac",train.last_frac) - + -- run on_new_path callbacks run_callbacks_new_path(id, train) end - + train.dirty = false -- TODO einbauen! return true end function advtrains.train_step_b(id, train, dtime) if train.no_step or train.wait_for_path or not train.path then return end - + -- in this code, we check variables such as path_trk_? and path_dist. We need to ensure that the path is known for the whole 'Train' zone advtrains.path_get(train, atfloor(train.index + 2)) advtrains.path_get(train, atfloor(train.end_index - 1)) - + --- 3. handle velocity influences --- local train_moves=(train.velocity~=0) local tarvel_cap = train.speed_restriction - + if train.recently_collided_with_env then tarvel_cap=0 if not train_moves then @@ -324,26 +324,26 @@ function advtrains.train_step_b(id, train, dtime) if train.locomotives_in_train==0 then tarvel_cap=0 end - + --- 3a. this can be useful for debugs/warnings and is used for check_trainpartload --- local t_info, train_pos=sid(id), advtrains.path_get(train, atfloor(train.index)) if train_pos then t_info=t_info.." @"..minetest.pos_to_string(train_pos) --atprint("train_pos:",train_pos) end - + --apply off-track handling: local front_off_track = train.index>train.path_trk_f local back_off_track=train.end_index<train.path_trk_b train.off_track = front_off_track or back_off_track - + if front_off_track then tarvel_cap=0 end if back_off_track then -- eventually overrides front_off_track restriction tarvel_cap=1 end - + -- Driving control rework: --[[ Items are only defined when something is controlling them. @@ -355,10 +355,10 @@ function advtrains.train_step_b(id, train, dtime) } The code here determines the precedence and writes the final control into train.lever ]] - + --interpret ATC command and apply auto-lever control when not actively controlled local trainvelocity = train.velocity - + if train.ctrl.user then advtrains.atc.train_reset_command(train) else @@ -389,7 +389,7 @@ function advtrains.train_step_b(id, train, dtime) elseif train.atc_delay then train.atc_delay = nil end - + train.ctrl.atc = nil if train.tarvelocity and train.tarvelocity>trainvelocity then train.ctrl.atc=4 @@ -406,121 +406,121 @@ function advtrains.train_step_b(id, train, dtime) end end end - + --if tarvel_cap and train.tarvelocity and tarvel_cap<train.tarvelocity then -- train.tarvelocity=tarvel_cap --end - + local tmp_lever - - for _, lev in pairs(train.ctrl) do - -- use the most restrictive of all control overrides - tmp_lever = math.min(tmp_lever or 4, lev) - end - + + tmp_lever = train.ctrl.user or train.ctrl.atc + if not tmp_lever then -- if there was no control at all, default to 3 tmp_lever = 3 end - + if tarvel_cap and trainvelocity>tarvel_cap then tmp_lever = 0 end - + train.lever = tmp_lever - - --- 3a. actually calculate new velocity --- - if tmp_lever~=3 then - local accel = advtrains.get_acceleration(train, tmp_lever) - local vdiff = accel*dtime - - -- This should only be executed when we are accelerating - -- I suspect that this causes the braking bugs - if tmp_lever == 4 then - - -- ATC control exception: don't cross tarvelocity if - -- atc provided a target_vel - if train.tarvelocity then - local tvdiff = train.tarvelocity - trainvelocity - if tvdiff~=0 and math.abs(vdiff) > math.abs(tvdiff) then - --applying this change would cross tarvelocity - --atdebug("In Tvdiff condition, clipping",vdiff,"to",tvdiff) - --atdebug("vel=",trainvelocity,"tvel=",train.tarvelocity) - vdiff=tvdiff - end - end - if tarvel_cap and trainvelocity<=tarvel_cap and trainvelocity+vdiff>tarvel_cap then - vdiff = tarvel_cap - train.velocity - end - local mspeed = (train.max_speed or 10) - if trainvelocity+vdiff > mspeed then - vdiff = mspeed - trainvelocity + + --- 4a. Get the correct lever based on LZB --- + tmp_lever = tmp_lever + 1 + local lzblever = tmp_lever + local s, s1, s2, v0, v1, v2, t1, t2, a1, a2 + repeat + tmp_lever = lzblever + lzblever = tmp_lever - 1 + if lzblever < 0 then lzblever = 0 end + s1 = advtrains.lzb_get_distance_until_override(id, train, lzblever) + until (s1 >= 0) or (s1 == nil) -- also jump out if there is no LZB restriction + --- 4b. Calculations --- + a1 = advtrains.get_acceleration(train, tmp_lever) + a2 = advtrains.get_acceleration(train, lzblever) + v0 = train.velocity + if s1 == nil then -- No LZB limit - continue as normal + v2 = v0 + a1 * dtime + if train.tarvelocity then v2 = math.min(v2, train.tarvelocity) end + v2 = math.min(v2, (train.max_speed or 10)) + s = (v2*v2 - v0*v0)/2/a1 + a2 = a1 + lzblever = tmp_lever + else + if (-v0*v0)/2/a1 < s1 then -- train stops in front of LZB control + v2 = 0 + s = (-v0*v0)/2/a1 + else -- Train continues and further control seems to be taken + v1 = math.sqrt(2*s1*a1 + v0*v0) + if train.tarvelocity then v1 = math.min(v1, train.tarvelocity) end + v1 = math.min(v1, (train.max_speed or 10)) + t1 = (v1-v0)/a1 + t2 = dtime - t1 + if t2 > 0 then -- if the train can reach s2 + v2 = a2*t2+v1 + if v2 < 0 then v2 = 0 end -- Force velocity to be at least 0 + s2 = (v2*v2-v1*v1)/2/a2 + s = s1 + s2 + else -- the train might not reach s2 due to some limits + v2 = v1 + s = (v1*v1 - v0*v0)/2/a1 end end - - if trainvelocity+vdiff < 0 then - vdiff = - trainvelocity - end - + end + --- 4c. move train and change train properties --- + local pdist = train.path_dist[math.floor(train.index)] or 1 + local distance = s / pdist + if train.lever > lzblever then train.ctrl.lzb = lzblever + else train.ctrl.lzb = nil + end + train.lever = lzblever + train.velocity = v2 + train.acceleration = a2 - train.acceleration=vdiff - train.velocity=train.velocity+vdiff - --if train.ctrl.user then - -- train.tarvelocity = train.velocity - --end - else - train.acceleration = 0 - end - - --- 4. move train --- - - local idx_floor = math.floor(train.index) - local pdist = (train.path_dist[idx_floor+1] - train.path_dist[idx_floor]) - local distance = (train.velocity*dtime) / pdist - --debugging code --train.debug = atdump(train.ctrl).."step_dist: "..math.floor(distance*1000) - + train.index=train.index+distance - + recalc_end_index(train) end function advtrains.train_step_c(id, train, dtime) if train.no_step or train.wait_for_path or not train.path then return end - + -- all location/extent-critical actions have been done. -- calculate the new occupation window run_callbacks_update(id, train) - + -- Return if something(TM) damaged the path if train.no_step or train.wait_for_path or not train.path then return end - + advtrains.path_clear_unused(train) - + advtrains.path_setrestore(train) - + -- less important stuff - + train.check_trainpartload=(train.check_trainpartload or 0)-dtime if train.check_trainpartload<=0 then advtrains.spawn_wagons(id) train.check_trainpartload=2 end - + --- 8. check for collisions with other trains and damage players --- - + local train_moves=(train.velocity~=0) - + --- Check whether this train can be coupled to another, and set couple entities accordingly if not train.was_standing and not train_moves then advtrains.train_check_couples(train) end train.was_standing = not train_moves - + if train_moves then - + local collided = false local coll_grace=1 local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace) @@ -576,7 +576,7 @@ function advtrains.train_step_c(id, train, dtime) if is_loaded_area then local objs = minetest.get_objects_inside_radius(rcollpos, 2) for _,obj in ipairs(objs) do - if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 + if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 and obj:get_luaentity() and obj:get_luaentity().name~="signs:text" then obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil) end @@ -639,7 +639,7 @@ local function tnc_call_leave_callback(pos, train_id, train, index) if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_leave then mregnode.advtrains.on_train_leave(pos, train_id, train, index) end - + -- call other registered callbacks run_callbacks_leave_node(pos, train_id, train, index) end @@ -651,7 +651,7 @@ function advtrains.tnc_call_approach_callback(pos, train_id, train, index, lzbda if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_approach then mregnode.advtrains.on_train_approach(pos, train_id, train, index, lzbdata) end - + -- call other registered callbacks run_callbacks_approach_node(pos, train_id, train, index, lzbdata) end @@ -710,68 +710,68 @@ end) function advtrains.create_new_train_at(pos, connid, ioff, trainparts) local new_id=advtrains.random_id() while advtrains.trains[new_id] do new_id=advtrains.random_id() end--ensure uniqueness - + local t={} t.id = new_id - + t.last_pos=pos t.last_connid=connid t.last_frac=ioff - + --t.tarvelocity=0 t.velocity=0 t.trainparts=trainparts - + advtrains.trains[new_id] = t --atdebug("Created new train:",t) - + if not advtrains.train_ensure_init(new_id, advtrains.trains[new_id]) then atwarn("create_new_train_at",pos,connid,"failed! This might lead to temporary bugs.") return end - + run_callbacks_create(new_id, advtrains.trains[new_id]) - + return new_id end function advtrains.remove_train(id) local train = advtrains.trains[id] - + if not advtrains.train_ensure_init(id, train) then atwarn("remove_train",id,"failed! This might lead to temporary bugs.") return end - + run_callbacks_remove(id, train) - + advtrains.path_invalidate(train) advtrains.couple_invalidate(train) - + local tp = train.trainparts --atdebug("Removing train",id,"leftover trainparts:",tp) - + advtrains.trains[id] = nil - + return tp - + end function advtrains.add_wagon_to_train(wagon_id, train_id, index) local train=advtrains.trains[train_id] - + if not advtrains.train_ensure_init(train_id, train) then atwarn("Train",train_id,"is not initialized! Operation aborted!") return end - + if index then table.insert(train.trainparts, index, wagon_id) else table.insert(train.trainparts, wagon_id) end - + advtrains.update_trainpart_properties(train_id) recalc_end_index(train) run_callbacks_update(train_id, train) @@ -786,14 +786,14 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate) --FIX: deep-copy the table!!! train.max_speed=20 train.extent_h = 0; - + local rel_pos=0 local count_l=0 local shift_dcpl_lock=false for i, w_id in ipairs(train.trainparts) do - + local data = advtrains.wagons[w_id] - + -- 1st: update wagon data (pos_in_train a.s.o) if data then local wagon = advtrains.wagon_prototypes[data.type or data.entity_name] @@ -814,7 +814,7 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate) shift_dcpl_lock, data.dcpl_lock = data.dcpl_lock, shift_dcpl_lock end rel_pos=rel_pos+wagon.wagon_span - + if wagon.drives_on then for k,_ in pairs(train.drives_on) do if not wagon.drives_on[k] then @@ -836,7 +836,7 @@ local ablkrng = minetest.settings:get("active_block_range")*16 -- Called from train_step_*(), not required to check init. function advtrains.spawn_wagons(train_id) local train = advtrains.trains[train_id] - + for i = 1, #train.trainparts do local w_id = train.trainparts[i] local data = advtrains.wagons[w_id] @@ -849,14 +849,14 @@ function advtrains.spawn_wagons(train_id) -- eventually need to spawn new object. check if position is loaded. local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train) local pos = advtrains.path_get(train, atfloor(index)) - + local spawn = false for _,p in pairs(minetest.get_connected_players()) do if vector.distance(p:get_pos(),pos)<=ablkrng then spawn = true end end - + if spawn then local wt = advtrains.get_wagon_prototype(data) local wagon = minetest.add_entity(pos, wt):get_luaentity() @@ -899,11 +899,11 @@ function advtrains.split_train_at_index(train, index) advtrains.update_trainpart_properties(train_id) recalc_end_index(train) run_callbacks_update(train_id, train) - + --create subtrain local newtrain_id=advtrains.create_new_train_at(pos, connid, frac, tp) local newtrain=advtrains.trains[newtrain_id] - + newtrain.velocity=train.velocity return newtrain_id -- return new train ID, so new train can be manipulated @@ -940,7 +940,7 @@ local function createcouple(pos, train1, t1_is_front, train2, t2_is_front) else train2.cpl_back = obj end - + end function advtrains.train_check_couples(train) @@ -1031,7 +1031,7 @@ end function advtrains.do_connect_trains(first_id, second_id, vel) local first, second=advtrains.trains[first_id], advtrains.trains[second_id] - + if not advtrains.train_ensure_init(first_id, first) then atwarn("Train",first_id,"is not initialized! Operation aborted!") return @@ -1040,18 +1040,18 @@ function advtrains.do_connect_trains(first_id, second_id, vel) atwarn("Train",second_id,"is not initialized! Operation aborted!") return end - + local first_wagoncnt=#first.trainparts local second_wagoncnt=#second.trainparts - + for _,v in ipairs(second.trainparts) do table.insert(first.trainparts, v) end - + advtrains.remove_train(second_id) - + first.velocity= vel or 0 - + advtrains.update_trainpart_properties(first_id) advtrains.couple_invalidate(first) return true @@ -1059,14 +1059,14 @@ end function advtrains.invert_train(train_id) local train=advtrains.trains[train_id] - + if not advtrains.train_ensure_init(train_id, train) then atwarn("Train",train_id,"is not initialized! Operation aborted!") return end - + advtrains.path_setrestore(train, true) - + -- rotate some other stuff if train.door_open then train.door_open = - train.door_open @@ -1074,20 +1074,20 @@ function advtrains.invert_train(train_id) if train.atc_command then train.atc_arrow = not train.atc_arrow end - + advtrains.path_invalidate(train, true) advtrains.couple_invalidate(train) - + local old_trainparts=train.trainparts train.trainparts={} for k,v in ipairs(old_trainparts) do table.insert(train.trainparts, 1, v)--notice insertion at first place end advtrains.update_trainpart_properties(train_id, true) - + -- recalculate path advtrains.train_ensure_init(train_id, train) - + -- If interlocking present, check whether this train is in a section and then set as shunt move after reversion if advtrains.interlocking and train.il_sections and #train.il_sections > 0 then train.is_shunt = true @@ -1116,7 +1116,7 @@ function advtrains.invalidate_all_paths(pos) else tab = advtrains.trains end - + for id, _ in pairs(tab) do advtrains.invalidate_path(id) end @@ -1148,7 +1148,7 @@ local nonblocknodes={ "default:fence_junglewood", "default:torch", "bones:bones", - + "default:sign_wall", "signs:sign_wall", "signs:sign_wall_blue", @@ -1162,8 +1162,8 @@ local nonblocknodes={ "signs:sign_wall_yellow", "signs:sign_post", "signs:sign_hanging", - - + + } minetest.after(0, function() for _,name in ipairs(nonblocknodes) do |