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authororwell96 <mono96.mml@gmail.com>2016-11-05 20:33:55 +0100
committerorwell96 <mono96.mml@gmail.com>2016-11-05 20:33:55 +0100
commit72766b974c6e5c834d2afbebffbff0feb591e8db (patch)
tree9ca99bd25e3cabc55d23c0384f8d76ea9afb886b
parentc838c4534f5668efc68fba1600ae436098b192d3 (diff)
downloadadvtrains-72766b974c6e5c834d2afbebffbff0feb591e8db.tar.gz
advtrains-72766b974c6e5c834d2afbebffbff0feb591e8db.tar.bz2
advtrains-72766b974c6e5c834d2afbebffbff0feb591e8db.zip
sandstone brick platform
-rw-r--r--advtrains.zipbin1349526 -> 1349533 bytes
-rw-r--r--misc_nodes.lua1
2 files changed, 1 insertions, 0 deletions
diff --git a/advtrains.zip b/advtrains.zip
index ab8226c..c51036e 100644
--- a/advtrains.zip
+++ b/advtrains.zip
Binary files differ
diff --git a/misc_nodes.lua b/misc_nodes.lua
index ac1bf9b..84d9a3a 100644
--- a/misc_nodes.lua
+++ b/misc_nodes.lua
@@ -65,3 +65,4 @@ end
advtrains.register_platform("default:stonebrick")
+advtrains.register_platform("default:sandstonebrick")
#n160'>160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENT_HEADER
#define CLIENT_HEADER

#ifndef SERVER

#include "connection.h"
#include "environment.h"
#include "common_irrlicht.h"
#include "jmutex.h"
#include <ostream>
#include "clientobject.h"

class ClientNotReadyException : public BaseException
{
public:
	ClientNotReadyException(const char *s):
		BaseException(s)
	{}
};

struct QueuedMeshUpdate
{
	v3s16 p;
	MeshMakeData *data;
	bool ack_block_to_server;

	QueuedMeshUpdate():
		p(-1337,-1337,-1337),
		data(NULL),
		ack_block_to_server(false)
	{
	}
	
	~QueuedMeshUpdate()
	{
		if(data)
			delete data;
	}
};

/*
	A thread-safe queue of mesh update tasks
*/
class MeshUpdateQueue
{
public:
	MeshUpdateQueue()
	{
		m_mutex.Init();
	}

	~MeshUpdateQueue()
	{
		JMutexAutoLock lock(m_mutex);

		core::list<QueuedMeshUpdate*>::Iterator i;
		for(i=m_queue.begin(); i!=m_queue.end(); i++)
		{
			QueuedMeshUpdate *q = *i;
			delete q;
		}
	}
	
	/*
		peer_id=0 adds with nobody to send to
	*/
	void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
	{
		DSTACK(__FUNCTION_NAME);

		assert(data);
	
		JMutexAutoLock lock(m_mutex);

		/*
			Find if block is already in queue.
			If it is, update the data and quit.
		*/
		core::list<QueuedMeshUpdate*>::Iterator i;
		for(i=m_queue.begin(); i!=m_queue.end(); i++)
		{
			QueuedMeshUpdate *q = *i;
			if(q->p == p)
			{
				if(q->data)
					delete q->data;
				q->data = data;
				if(ack_block_to_server)
					q->ack_block_to_server = true;
				return;
			}
		}
		
		/*
			Add the block
		*/
		QueuedMeshUpdate *q = new QueuedMeshUpdate;
		q->p = p;
		q->data = data;
		q->ack_block_to_server = ack_block_to_server;
		m_queue.push_back(q);
	}

	// Returned pointer must be deleted
	// Returns NULL if queue is empty
	QueuedMeshUpdate * pop()
	{
		JMutexAutoLock lock(m_mutex);

		core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
		if(i == m_queue.end())
			return NULL;
		QueuedMeshUpdate *q = *i;
		m_queue.erase(i);
		return q;
	}

	u32 size()
	{
		JMutexAutoLock lock(m_mutex);
		return m_queue.size();
	}
	
private:
	core::list<QueuedMeshUpdate*> m_queue;
	JMutex m_mutex;
};

struct MeshUpdateResult
{
	v3s16 p;
	scene::SMesh *mesh;
	bool ack_block_to_server;

	MeshUpdateResult():
		p(-1338,-1338,-1338),
		mesh(NULL),
		ack_block_to_server(false)
	{
	}
};

class MeshUpdateThread : public SimpleThread
{
public:

	MeshUpdateThread()
	{
	}

	void * Thread();

	MeshUpdateQueue m_queue_in;

	MutexedQueue<MeshUpdateResult> m_queue_out;
};

enum ClientEventType
{
	CE_NONE,
	CE_PLAYER_DAMAGE,
	CE_PLAYER_FORCE_MOVE
};

struct ClientEvent
{
	ClientEventType type;
	union{
		struct{
		} none;
		struct{
			u8 amount;
		} player_damage;
		struct{
			f32 pitch;
			f32 yaw;
		} player_force_move;
	};
};

class Client : public con::PeerHandler, public InventoryManager
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			IrrlichtDevice *device,
			const char *playername,
			MapDrawControl &control
			);
	
	~Client();
	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address);
	/*
		returns true when
			m_con.Connected() == true
			AND m_server_ser_ver != SER_FMT_VER_INVALID
		throws con::PeerNotFoundException if connection has been deleted,
		eg. timed out.
	*/
	bool connectedAndInitialized();
	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	// Called from updater thread
	// Returns dtime
	//float asyncStep();

	void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
	// Returns true if something was received
	bool AsyncProcessPacket();
	bool AsyncProcessData();
	void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);

	// Pops out a packet from the packet queue
	//IncomingPacket getPacket();

	void groundAction(u8 action, v3s16 nodepos_undersurface,
			v3s16 nodepos_oversurface, u16 item);
	void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
	void clickActiveObject(u8 button, u16 id, u16 item);

	void sendSignText(v3s16 blockpos, s16 id, std::string text);
	void sendSignNodeText(v3s16 p, std::string text);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void sendDamage(u8 damage);
	
	// locks envlock
	void removeNode(v3s16 p);
	// locks envlock
	void addNode(v3s16 p, MapNode n);
	
	void updateCamera(v3f pos, v3f dir);
	
	// Returns InvalidPositionException if not found
	MapNode getNode(v3s16 p);
	// Wrapper to Map
	NodeMetadata* getNodeMetadata(v3s16 p);

	v3f getPlayerPosition();

	void setPlayerControl(PlayerControl &control);
	
	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool getLocalInventoryUpdated();
	// Copies the inventory of the local player to parameter
	void getLocalInventory(Inventory &dst);
	
	InventoryContext *getInventoryContext();

	Inventory* getInventory(InventoryContext *c, std::string id);
	void inventoryAction(InventoryAction *a);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	MapBlockObject * getSelectedObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core::line3d<f32> shootline_on_map
	);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	ClientActiveObject * getSelectedActiveObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core::line3d<f32> shootline_on_map
	);

	// Prints a line or two of info
	void printDebugInfo(std::ostream &os);

	u32 getDayNightRatio();

	u16 getHP();

	//void updateSomeExpiredMeshes();
	
	void setTempMod(v3s16 p, NodeMod mod)
	{
		//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
		assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);

		core::map<v3s16, MapBlock*> affected_blocks;
		((ClientMap&)m_env.getMap()).setTempMod(p, mod,
				&affected_blocks);

		for(core::map<v3s16, MapBlock*>::Iterator
				i = affected_blocks.getIterator();
				i.atEnd() == false; i++)
		{
			i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
		}
	}
	void clearTempMod(v3s16 p)
	{
		//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
		assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);

		core::map<v3s16, MapBlock*> affected_blocks;
		((ClientMap&)m_env.getMap()).clearTempMod(p,
				&affected_blocks);

		for(core::map<v3s16, MapBlock*>::Iterator
				i = affected_blocks.getIterator();
				i.atEnd() == false; i++)
		{
			i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
		}
	}

	float getAvgRtt()
	{
		//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
		con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
		if(peer == NULL)
			return 0.0;
		return peer->avg_rtt;
	}

	bool getChatMessage(std::wstring &message)
	{
		if(m_chat_queue.size() == 0)
			return false;
		message = m_chat_queue.pop_front();
		return true;
	}

	void addChatMessage(const std::wstring &message)
	{
		//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
		LocalPlayer *player = m_env.getLocalPlayer();
		assert(player != NULL);
		std::wstring name = narrow_to_wide(player->getName());
		m_chat_queue.push_back(
				(std::wstring)L"<"+name+L"> "+message);
	}

	u64 getMapSeed(){ return m_map_seed; }

	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);

	// Get event from queue. CE_NONE is returned if queue is empty.
	ClientEvent getClientEvent();
	
private:
	
	// Virtual methods from con::PeerHandler
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);
	
	void ReceiveAll();
	void Receive();
	
	void sendPlayerPos();
	// This sends the player's current name etc to the server
	void sendPlayerInfo();
	
	float m_packetcounter_timer;
	float m_delete_unused_sectors_timer;
	float m_connection_reinit_timer;
	float m_avg_rtt_timer;
	float m_playerpos_send_timer;
	float m_ignore_damage_timer; // Used after server moves player

	MeshUpdateThread m_mesh_update_thread;
	
	ClientEnvironment m_env;
	
	con::Connection m_con;

	IrrlichtDevice *m_device;

	v3f camera_position;
	v3f camera_direction;
	
	// Server serialization version
	u8 m_server_ser_ver;

	// This is behind m_env_mutex.
	bool m_inventory_updated;

	core::map<v3s16, bool> m_active_blocks;

	PacketCounter m_packetcounter;
	
	// Received from the server. 0-23999
	u32 m_time_of_day;
	
	// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
	//s32 m_daynight_i;
	//u32 m_daynight_ratio;

	Queue<std::wstring> m_chat_queue;
	
	// The seed returned by the server in TOCLIENT_INIT is stored here
	u64 m_map_seed;
	
	InventoryContext m_inventory_context;

	Queue<ClientEvent> m_client_event_queue;
};

#endif // !SERVER

#endif // !CLIENT_HEADER