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authororwell96 <mono96.mml@gmail.com>2017-01-04 19:10:03 +0100
committerorwell96 <mono96.mml@gmail.com>2017-01-04 19:10:03 +0100
commit2d0b51b8970abb16c166708988e46fe4df668d47 (patch)
treeacd850e00f2c25f3a38f97b670e185d58697b777 /advtrains/Makefile
parent853a9e690eeeb48aa1a13faa66db0a91d5b49390 (diff)
downloadadvtrains-2d0b51b8970abb16c166708988e46fe4df668d47.tar.gz
advtrains-2d0b51b8970abb16c166708988e46fe4df668d47.tar.bz2
advtrains-2d0b51b8970abb16c166708988e46fe4df668d47.zip
Restructure mod directory
Diffstat (limited to 'advtrains/Makefile')
-rw-r--r--advtrains/Makefile5
1 files changed, 5 insertions, 0 deletions
diff --git a/advtrains/Makefile b/advtrains/Makefile
new file mode 100644
index 0000000..7300426
--- /dev/null
+++ b/advtrains/Makefile
@@ -0,0 +1,5 @@
+tarball: clean
+# tar czf advtrains.tar.gz textures/*.png models/*.b3d *.lua *.txt
+ which zip && zip advtrains.zip textures/*.png models/*.b3d *.lua *.txt
+clean:
+ rm -f advtrains.zip advtrains.tar.gz
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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
*/

#ifndef PLAYER_HEADER
#define PLAYER_HEADER

#include "common_irrlicht.h"
#include "inventory.h"

#define PLAYERNAME_SIZE 20

class Map;

class Player
{
public:
	Player();
	virtual ~Player();

	//void move(f32 dtime, Map &map);
	virtual void move(f32 dtime, Map &map) = 0;

	v3f getSpeed()
	{
		return m_speed;
	}

	void setSpeed(v3f speed)
	{
		m_speed = speed;
	}
	
	// Y direction is ignored
	void accelerate(v3f target_speed, f32 max_increase);

	v3f getPosition()
	{
		return m_position;
	}

	virtual void setPosition(v3f position)
	{
		m_position = position;
	}

	void setPitch(f32 pitch)
	{
		m_pitch = pitch;
	}

	virtual void setYaw(f32 yaw)
	{
		m_yaw = yaw;
	}

	f32 getPitch()
	{
		return m_pitch;
	}

	f32 getYaw()
	{
		return m_yaw;
	}

	virtual void updateName(const char *name)
	{
		snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
	}

	const char * getName()
	{
		return m_name;
	}

	virtual bool isLocal() const = 0;

	virtual void updateLight(u8 light_at_pos) {};
	
	// NOTE: Use peer_id == 0 for disconnected
	/*virtual bool isClientConnected() { return false; }
	virtual void setClientConnected(bool) {}*/

	bool touching_ground;
	bool in_water;
	
	Inventory inventory;

	u16 peer_id;

protected:
	char m_name[PLAYERNAME_SIZE];
	f32 m_pitch;
	f32 m_yaw;
	v3f m_speed;
	v3f m_position;
};

class ServerRemotePlayer : public Player
{
public:
	/*ServerRemotePlayer(bool client_connected):
		m_client_connected(client_connected)*/
	ServerRemotePlayer()
	{
	}
	virtual ~ServerRemotePlayer()
	{
	}

	virtual bool isLocal() const
	{
		return false;
	}

	virtual void move(f32 dtime, Map &map)
	{
	}

	/*virtual bool isClientConnected()
	{
		return m_client_connected;
	}
	virtual void setClientConnected(bool client_connected)
	{
		m_client_connected = client_connected;
	}

	// This 
	bool m_client_connected;*/

private:
};

#ifndef SERVER

class RemotePlayer : public Player, public scene::ISceneNode
{
public:
	RemotePlayer(
		scene::ISceneNode* parent=NULL,
		IrrlichtDevice *device=NULL,
		s32 id=0);
	
	virtual ~RemotePlayer();

	/*
		ISceneNode methods
	*/

	virtual void OnRegisterSceneNode()
	{
		if (IsVisible)
			SceneManager->registerNodeForRendering(this);

		ISceneNode::OnRegisterSceneNode();
	}

	virtual void render()
	{
		// Do nothing
	}
	
	virtual const core::aabbox3d<f32>& getBoundingBox() const
	{
		return m_box;
	}

	void setPosition(v3f position)
	{
		m_oldpos = m_showpos;
		
		if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0)
			m_pos_animation_time = m_pos_animation_time_counter;
		else
			m_pos_animation_time = m_pos_animation_time * 0.9
					+ m_pos_animation_time_counter * 0.1;
		m_pos_animation_time_counter = 0;
		m_pos_animation_counter = 0;
		
		Player::setPosition(position);
		//ISceneNode::setPosition(position);
	}

	virtual void setYaw(f32 yaw)
	{
		Player::setYaw(yaw);
		ISceneNode::setRotation(v3f(0, -yaw, 0));
	}

	bool isLocal() const
	{
		return false;
	}

	void updateName(const char *name);

	virtual void updateLight(u8 light_at_pos)
	{
		if(m_node == NULL)
			return;

		u8 li = decode_light(light_at_pos);
		video::SColor color(255,li,li,li);

		scene::IMesh *mesh = m_node->getMesh();
		
		u16 mc = mesh->getMeshBufferCount();
		for(u16 j=0; j<mc; j++)
		{
			scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
			video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
			u16 vc = buf->getVertexCount();
			for(u16 i=0; i<vc; i++)
			{
				vertices[i].Color = color;
			}
		}
	}
	
	void move(f32 dtime, Map &map);

private:
	scene::IMeshSceneNode *m_node;
	scene::ITextSceneNode* m_text;