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authororwell96 <orwell@bleipb.de>2018-06-19 19:49:24 +0200
committerorwell96 <orwell@bleipb.de>2018-06-19 19:49:24 +0200
commit08ac0f9c05c4623a2783749b1dee2dafa234cee6 (patch)
treee1ff64ecfcaf7688ef112b4b06f41e65a787dca2 /advtrains/init.lua
parenteab240bdce187db0de7b2b2a20b8eabdb4bd3946 (diff)
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Check for inventory existence before serializing, and do not create it again if it already exists.
Diffstat (limited to 'advtrains/init.lua')
-rw-r--r--advtrains/init.lua5
1 files changed, 4 insertions, 1 deletions
diff --git a/advtrains/init.lua b/advtrains/init.lua
index 482c33d..de72ea1 100644
--- a/advtrains/init.lua
+++ b/advtrains/init.lua
@@ -281,7 +281,10 @@ advtrains.avt_save = function(remove_players_from_wagons)
local _,proto = advtrains.get_wagon_prototype(wdata)
if proto.has_inventory then
local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..id})
- wdata.ser_inv=advtrains.serialize_inventory(inv)
+ if inv then -- inventory is not initialized when wagon was never loaded
+ -- TOOD: What happens with unloading rails when they don't find the inventory?
+ wdata.ser_inv=advtrains.serialize_inventory(inv)
+ end
end
-- TODO apply save-keys here too
end