aboutsummaryrefslogtreecommitdiff
path: root/advtrains/models/advtrains_dtrack_st_30.b3d
diff options
context:
space:
mode:
authororwell96 <orwell@bleipb.de>2021-06-29 16:12:29 +0200
committerorwell96 <orwell@bleipb.de>2021-06-29 16:12:29 +0200
commit9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1 (patch)
treef34e6f6b638a7bb9ce99c36dec77c4670c6eb836 /advtrains/models/advtrains_dtrack_st_30.b3d
parent0efe7ef1f3bf8d12d4aaf1b58a600c514953201c (diff)
downloadadvtrains-9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1.tar.gz
advtrains-9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1.tar.bz2
advtrains-9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1.zip
Train-World collisions: Collide only with 'normal'-drawtype nodes.
As per discussion on the forum (https://forum.minetest.net/viewtopic.php?p=396745#p396745), changes the train-world collision logic to make trains only collide with nodes that are solid cubes. This allows for more creative freedom, but shifts the responsibility of building realistic railways to the players. In the future, a more sophisticated environment collision system might be invented, but this is low-priority and should be optional to save CPU.
Diffstat (limited to 'advtrains/models/advtrains_dtrack_st_30.b3d')
0 files changed, 0 insertions, 0 deletions