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authorGabriel Pérez-Cerezo <gabriel@gpcf.eu>2019-08-11 17:42:30 +0200
committerGabriel Pérez-Cerezo <gabriel@gpcf.eu>2019-08-11 17:42:30 +0200
commit1f6038c75a1f928951c8b4513c5c3f7615b78d99 (patch)
tree02009b5fc624a707d652fd348ea4b5abfad69c06 /advtrains/models/advtrains_track_cr.b3d
parentd074d3223ac87f617b28454ef0880c04ce89d53b (diff)
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Add decoupling to luaatc
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an> # EGL_FOUND - system has EGL # EGL_INCLUDE_DIR - the EGL include directory # EGL_LIBRARIES - Link these to use EGL # Win32, Apple, and Android are not tested! # Linux tested and works if(WIN32) if(CYGWIN) find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h) find_library(OPENGLES2_LIBRARY libGLESv2) else() if(BORLAND) set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32") else() # TODO # set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32" endif() endif() elseif(APPLE) create_search_paths(/Developer/Platforms) findpkg_framework(OpenGLES2) set(OPENGLES2_LIBRARY "-framework OpenGLES") else() find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h PATHS /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) find_library(OPENGLES2_LIBRARY NAMES GLESv2 PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) if(NOT BUILD_ANDROID) find_path(EGL_INCLUDE_DIR EGL/egl.h PATHS /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) find_library(EGL_LIBRARY NAMES EGL PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) # On Unix OpenGL usually requires X11. # It doesn't require X11 on OSX. if(OPENGLES2_LIBRARY) if(NOT X11_FOUND) include(FindX11) endif() if(X11_FOUND) set(OPENGLES2_LIBRARIES ${X11_LIBRARIES}) endif() endif() endif() endif() set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY}) if(BUILD_ANDROID) if(OPENGLES2_LIBRARY) set(EGL_LIBRARIES) set(OPENGLES2_FOUND TRUE) endif() else() if(OPENGLES2_LIBRARY AND EGL_LIBRARY) set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${OPENGLES2_LIBRARIES}) set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES}) set(OPENGLES2_FOUND TRUE) endif() endif() mark_as_advanced( OPENGLES2_INCLUDE_DIR OPENGLES2_LIBRARY EGL_INCLUDE_DIR EGL_LIBRARY ) if(OPENGLES2_FOUND) message(STATUS "Found system OpenGL ES 2 library: ${OPENGLES2_LIBRARIES}") else() set(OPENGLES2_LIBRARIES "") endif()