aboutsummaryrefslogtreecommitdiff
path: root/advtrains/textures/advtrains_track_swrst.png
diff options
context:
space:
mode:
authorGabriel Pérez-Cerezo <gabriel@gpcf.eu>2020-07-27 21:50:22 +0200
committerGabriel Pérez-Cerezo <gabriel@gpcf.eu>2020-07-27 21:50:22 +0200
commit549db4737f5f07d8a99236766a93a545fe39169a (patch)
tree8c2f757378f464d44f3ab8a7023de69f559b41b2 /advtrains/textures/advtrains_track_swrst.png
parent45413ee5c031d9d44342a09f4ac8b412a75568be (diff)
downloadadvtrains-549db4737f5f07d8a99236766a93a545fe39169a.tar.gz
advtrains-549db4737f5f07d8a99236766a93a545fe39169a.tar.bz2
advtrains-549db4737f5f07d8a99236766a93a545fe39169a.zip
add train_length command to luaatc
Diffstat (limited to 'advtrains/textures/advtrains_track_swrst.png')
0 files changed, 0 insertions, 0 deletions
class="hl pps">"rollback_interface.h" #include <list> #include <vector> #include "sqlite3.h" class IGameDef; struct ActionRow; struct Entity; class RollbackManager: public IRollbackManager { public: RollbackManager(const std::string & world_path, IGameDef * gamedef); ~RollbackManager(); void reportAction(const RollbackAction & action_); std::string getActor(); bool isActorGuess(); void setActor(const std::string & actor, bool is_guess); std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness); void flush(); void addAction(const RollbackAction & action); std::list<RollbackAction> getEntriesSince(time_t first_time); std::list<RollbackAction> getNodeActors(v3s16 pos, int range, time_t seconds, int limit); std::list<RollbackAction> getRevertActions( const std::string & actor_filter, time_t seconds); private: void registerNewActor(const int id, const std::string & name); void registerNewNode(const int id, const std::string & name); int getActorId(const std::string & name); int getNodeId(const std::string & name); const char * getActorName(const int id); const char * getNodeName(const int id); bool createTables(); bool initDatabase(); bool registerRow(const ActionRow & row); const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt); ActionRow actionRowFromRollbackAction(const RollbackAction & action); const std::list<RollbackAction> rollbackActionsFromActionRows( const std::list<ActionRow> & rows); const std::list<ActionRow> getRowsSince(time_t firstTime, const std::string & actor); const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince(time_t firstTime, const std::string & actor = ""); void migrate(const std::string & filepath); static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t, v3s16 action_p, time_t action_t); IGameDef * gamedef; std::string current_actor; bool current_actor_is_guess; std::list<RollbackAction> action_todisk_buffer; std::list<RollbackAction> action_latest_buffer; std::string database_path; sqlite3 * db; sqlite3_stmt * stmt_insert; sqlite3_stmt * stmt_replace; sqlite3_stmt * stmt_select; sqlite3_stmt * stmt_select_range; sqlite3_stmt * stmt_select_withActor; sqlite3_stmt * stmt_knownActor_select; sqlite3_stmt * stmt_knownActor_insert; sqlite3_stmt * stmt_knownNode_select; sqlite3_stmt * stmt_knownNode_insert; std::vector<Entity> knownActors; std::vector<Entity> knownNodes; }; #endif