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authororwell96 <orwell@bleipb.de>2017-10-25 14:04:20 +0200
committerorwell96 <orwell@bleipb.de>2017-10-25 14:04:20 +0200
commitcac7753158531b17900bb71619bfb03b4e071d5f (patch)
tree17db63b858ee06126b36f88ef193a58b8bc13e59 /advtrains/trainlogic.lua
parent3659fa9e6308a0aaf2774aba7191e1bfd4df72d8 (diff)
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Punch non-player objects when they get overridden by a train.
Diffstat (limited to 'advtrains/trainlogic.lua')
-rw-r--r--advtrains/trainlogic.lua7
1 files changed, 7 insertions, 0 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index 381e1a0..f76ec9d 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -595,6 +595,13 @@ function advtrains.train_step_b(id, train, dtime)
end
end
end
+ --- 8c damage other objects ---
+ local objs = minetest.get_objects_inside_radius(rcollpos, 2)
+ for _,obj in ipairs(objs) do
+ if not obj:is_player() and not obj:get_armor_groups().immortal==1 then
+ obj:punch(nil, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
+ end
+ end
end
end
end