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author | orwell96 <orwell@bleipb.de> | 2022-02-09 22:40:29 +0100 |
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committer | orwell96 <orwell@bleipb.de> | 2022-02-09 23:06:02 +0100 |
commit | 3cb21a80dc8219136136fb1df8afca154d58f58c (patch) | |
tree | e9a192b09406c7cfa8b13dedfbd3f8f7ed63732a /advtrains/wagons.lua | |
parent | ef8391a60d8221f883d54c68373607d7bb3cf4c7 (diff) | |
download | advtrains-3cb21a80dc8219136136fb1df8afca154d58f58c.tar.gz advtrains-3cb21a80dc8219136136fb1df8afca154d58f58c.tar.bz2 advtrains-3cb21a80dc8219136136fb1df8afca154d58f58c.zip |
Wagons: Add two-pos wheel positioning logic for more realistic look of long wagons
Adds field "wheel_positions" in wagon definition
Diffstat (limited to 'advtrains/wagons.lua')
-rw-r--r-- | advtrains/wagons.lua | 92 |
1 files changed, 58 insertions, 34 deletions
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua index 94eda30..d353d53 100644 --- a/advtrains/wagons.lua +++ b/advtrains/wagons.lua @@ -413,13 +413,36 @@ function wagon:on_step(dtime) end -- Calculate new position, yaw and direction vector + -- note: "index" is needed to be the center index, required by door code local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train) - local pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index) - local vdir = vector.normalize(vector.subtract(npos2, npos)) + local pos, yaw, npos, npos2, vdir + + -- use new position logic? + if self.wheel_positions then + -- request two positions, calculate difference and yaw from this + -- depending on flipstate, need to invert wheel pos indices -> wheelpos * fct + local index1 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[1] * fct) + local index2 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[2] * fct) + local pos1 = advtrains.path_get_interpolated(train, index1) + local pos2 = advtrains.path_get_interpolated(train, index2) + npos = advtrains.path_get(train, atfloor(index)) -- need npos just for node loaded check + -- calculate center of 2 positions and vdir vector + pos = advtrains.pos_median(pos1, pos2) + if data.wagon_flipped then + vdir = vector.normalize(vector.subtract(pos2, pos1)) + else + vdir = vector.normalize(vector.subtract(pos1, pos2)) + end + yaw = math.atan2(-vdir.x, vdir.z) + else + --old position logic (for small wagons): use center index and just get position + pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index) + vdir = vector.normalize(vector.subtract(npos2, npos)) + end --automatic get_on --needs to know index and path - if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 then + if train.velocity==0 and self.door_entry and train.door_open and train.door_open~=0 then --using the mapping created by the trainlogic globalstep for i, ino in ipairs(self.door_entry) do --fct is the flipstate flag from door animation above @@ -470,29 +493,34 @@ function wagon:on_step(dtime) end end - --DisCouple + -- Spawn discouple object when train stands, in all other cases remove it. -- FIX: Need to do this after the yaw calculation - if is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then - if train.velocity==0 then - if not self.discouple or not self.discouple.object:get_yaw() then - atprint(self.id,"trying to spawn discouple") - local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span}) - local object=minetest.add_entity(dcpl_pos, "advtrains:discouple") - if object then - local le=object:get_luaentity() - le.wagon=self - --box is hidden when attached, so unuseful. - --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0}) - self.discouple=le - end - end - else - if self.discouple and self.discouple.object:get_yaw() then - self.discouple.object:remove() - atprint(self.id," removing discouple") + if train.velocity==0 and is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then + if not self.discouple or not self.discouple.object:get_yaw() then + atprint(self.id,"trying to spawn discouple") + local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span}) + local object=minetest.add_entity(dcpl_pos, "advtrains:discouple") + if object then + local le=object:get_luaentity() + le.wagon=self + --box is hidden when attached, so unuseful. + --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0}) + self.discouple=le end end + else + if self.discouple and self.discouple.object:get_yaw() then + self.discouple.object:remove() + atprint(self.id," removing discouple") + end + end + + -- object yaw (corrected by flipstate) + local oyaw = yaw + if data.wagon_flipped then + oyaw = yaw + math.pi end + train.debug = "yaw "..yaw.." oyaw "..oyaw.." flip "..(data.wagon_flipped and "yes" or "no") --FIX: use index of the wagon, not of the train. local velocity = train.velocity * advtrains.global_slowdown @@ -500,10 +528,6 @@ function wagon:on_step(dtime) local velocityvec = vector.multiply(vdir, velocity) local accelerationvec = vector.multiply(vdir, acceleration) - if data.wagon_flipped then - yaw=yaw+math.pi - end - -- this timer runs off every 2 seconds. self.updatepct_timer=(self.updatepct_timer or 0)-dtime local updatepct_timer_elapsed = self.updatepct_timer<=0 @@ -540,19 +564,19 @@ function wagon:on_step(dtime) or not vector.equals(velocityvec, self.old_velocity_vector) or not self.old_acceleration_vector or not vector.equals(accelerationvec, self.old_acceleration_vector) - or self.old_yaw~=yaw + or self.old_yaw~=oyaw or updatepct_timer_elapsed then--only send update packet if something changed self.object:set_pos(pos) self.object:set_velocity(velocityvec) self.object:set_acceleration(accelerationvec) - if #self.seats > 0 and self.old_yaw ~= yaw then + if #self.seats > 0 and self.old_yaw ~= oyaw then if not self.player_yaw then self.player_yaw = {} end if not self.old_yaw then - self.old_yaw=yaw + self.old_yaw=oyaw end for _,name in pairs(data.seatp) do local p = minetest.get_player_by_name(name) @@ -562,11 +586,11 @@ function wagon:on_step(dtime) self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw end -- set player looking direction using calculated offset - p:set_look_horizontal((self.player_yaw[name] or 0)+yaw) + p:set_look_horizontal((self.player_yaw[name] or 0)+oyaw) end end self.turning = true - elseif self.old_yaw == yaw then + elseif self.old_yaw == oyaw then -- train is no longer turning self.turning = false end @@ -576,9 +600,9 @@ function wagon:on_step(dtime) if data.wagon_flipped then pitch = -pitch end - self.object:set_rotation({x=pitch, y=yaw, z=0}) + self.object:set_rotation({x=pitch, y=oyaw, z=0}) else - self.object:set_yaw(yaw) + self.object:set_yaw(oyaw) end if self.update_animation then @@ -597,7 +621,7 @@ function wagon:on_step(dtime) self.old_velocity_vector=velocityvec self.old_velocity = train.velocity self.old_acceleration_vector=accelerationvec - self.old_yaw=yaw + self.old_yaw=oyaw atprintbm("wagon step", t) end |