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author | orwell96 <mono96.mml@gmail.com> | 2018-02-07 22:29:08 +0100 |
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committer | GitHub <noreply@github.com> | 2018-02-07 22:29:08 +0100 |
commit | 06cdb14f3d28780f011d842c17580c748d2020f2 (patch) | |
tree | 29828feabd1eeba06500066e6d62cf07ebcba0c4 /advtrains/wagons.lua | |
parent | c93a5bf39043651cf5b4ef486541d86644dc169f (diff) | |
download | advtrains-06cdb14f3d28780f011d842c17580c748d2020f2.tar.gz advtrains-06cdb14f3d28780f011d842c17580c748d2020f2.tar.bz2 advtrains-06cdb14f3d28780f011d842c17580c748d2020f2.zip |
Do not crash when player gets on a train while it`s turning
Diffstat (limited to 'advtrains/wagons.lua')
-rw-r--r-- | advtrains/wagons.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua index ee668ac..fd01abd 100644 --- a/advtrains/wagons.lua +++ b/advtrains/wagons.lua @@ -526,7 +526,7 @@ function wagon:on_step(dtime) self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
end
-- set player looking direction using calculated offset
- p:set_look_horizontal(self.player_yaw[name]+yaw)
+ p:set_look_horizontal((self.player_yaw[name] or 0)+yaw)
end
end
self.turning = true
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